Unity material and shader for applying clipped, dithered transparency
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Updated
Jan 3, 2021 - ShaderLab
Unity material and shader for applying clipped, dithered transparency
A Unity3D project, utilizing Amplify Shader Editor to recreate a ground Snow Shader as originally created by MinionsArt
A custom Amplify Shader Editor feature which enables the ability to display the color values of a given pixel from a node preview.
A Unity3D LWRP project using Amplify Shader Editor to create vertex animated Flag.
Entorno tipo Animus para VR, usado como transición o zona segura fuera del área de juego.
Shader estilizado tipo toon para renderizado no fotorrealista (NPR). Simula sombreado , contornos y niveles de iluminación tipo dibujo animado o cómic.
Shader semitransparente con diferentes render passes, ideal para representar Avatares en VR.
Efecto de contorno para objetos 3D. Genera bordes visibles, ideal para resaltar elementos interactivos o lograr un estilo toon/cómic.
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