Dobb·E: An open-source, general framework for learning household robotic manipulation
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Updated
Oct 15, 2024 - G-code
Dobb·E: An open-source, general framework for learning household robotic manipulation
Official code repository of "VideoCAD: A Dataset and Model for Learning Long‑Horizon 3D CAD UI Interactions from Video" @ NeurIPS 2025
RL based agent for browser-based multiplayer battle royale game «surviv.io»
This repository contains the code for the CVPR 2020 paper "Exploring Data Aggregation in Policy Learning for Vision-based Urban Autonomous Driving"
Machine learning robotics engineer preparation material.
MinBC - Minimal Behavior Cloning
Anchor-Align (arXiv:2607.13429): VLA finetuning that prevents behavior cloning from erasing pretrained VLM representations (catastrophic forgetting) and aligns language with actions. OOD generalization on a physical xArm7, LIBERO-PRO, LIBERO-Plus and CALVIN.
stable-baselines with JAX & Haiku
Headless Warcraft III (Legacy TFT 1.29) under Wine for reinforcement learning: the real game stepped from Python, with PufferLib 5 training, behavior cloning and a training dashboard.
A minimal Vision-Language-Action model you can read: frozen CLIP + a tiny head on ManiSkill PickCube. LeRobot integration. Runs on a Mac, no GPU.
Game AI experimentation framework for imitation learning, computer vision, and automated dataset collection
Hierarchical RL navigation for Unitree Go2W in MuJoCo — PPO, BC, DAgger, curriculum learning, ablation studies and reproducible evaluation.
CAIL (IROS 2025): constraint-aware behavior cloning with privileged training-time safety supervision for autonomous racing, without an additional safety filter at deployment.
DRL agent for MicroRTS: U-Net + entity-Transformer (UECD) policy trained with modular PPO. Tops a 19-agent IEEE-CoG-style tournament at 96.67% WR and beats RAISocketAI in 65.7% of head-to-heads, on a 9.47 GPU-day budget. Master's thesis, UCLouvain 2026.
End-to-end self-driving AI in Forza using PyTorch, screen capture, telemetry, Grad-CAM, and virtual controller feedback.
日麻 RL / Riichi mahjong RL: a 2M-param policy net at Mortal-level strength — human-prior BC + pure self-play lineages, with engine, duplicate arena, Elo league and Majsoul live bridge.
Controlled study of how five demonstration failure modes affect behavior cloning, using 660 policy fits, two policy families, and transition-matched controls.
FFXIV CCG(Context Combat Generator)—— FFXIV 战斗场景的生成式决策模型:FFLogs 采集、行为克隆预训练、GRPO 后训练、ONNX 部署导出、模型表征分析与自回归回放
NitroGen Server is a specialized inference server for the NitroGen foundation model (originally by MineDojo). It provides a high-performance backend for generalist gaming agents, allowing them to play games by processing visual input and generating controller commands.
End-to-end deep RL for urban autonomous driving in CARLA — PPO + Behavior Cloning, a custom CNN perception policy, and ROS 2 integration.
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