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Pull requests: bevyengine/bevy
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A-ECS
Entities, components, systems, and events
C-Breaking-Change
A breaking change to Bevy's public API that needs to be noted in a migration guide
C-Performance
A change motivated by improving speed, memory usage or compile times
S-Adopt-Me
The original PR author has no intent to complete this work. Pick me up!
#6659
opened Nov 17, 2022 by
james7132
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Add DefaultQueryFilters
A-ECS
Entities, components, systems, and events
A-Networking
Sending data between clients, servers and machines
C-Enhancement
A new feature
C-Needs-Release-Note
Work that should be called out in the blog due to impact
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
S-Needs-SME
Decision or review from an SME is required
X-Controversial
There is active debate or serious implications around merging this PR
#13120
opened Apr 27, 2024 by
NiseVoid
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Implement batched query support
A-ECS
Entities, components, systems, and events
C-Enhancement
A new feature
C-Performance
A change motivated by improving speed, memory usage or compile times
D-Complex
Quite challenging from either a design or technical perspective. Ask for help!
S-Adopt-Me
The original PR author has no intent to complete this work. Pick me up!
X-Controversial
There is active debate or serious implications around merging this PR
#6161
opened Oct 4, 2022 by
InBetweenNames
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Callback
as Asset
A-Assets
Add frame time graph to fps_overlay
A-Dev-Tools
Tools used to debug Bevy applications.
A-Diagnostics
Logging, crash handling, error reporting and performance analysis
A-Rendering
Drawing game state to the screen
C-Enhancement
A new feature
C-Needs-Release-Note
Work that should be called out in the blog due to impact
S-Blocked
This cannot move forward until something else changes
#12561
opened Mar 18, 2024 by
IceSentry
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Shortcut for Entities, components, systems, and events
C-Enhancement
A new feature
C-Usability
A simple quality-of-life change that makes Bevy easier to use
X-Controversial
There is active debate or serious implications around merging this PR
With
and Without
A-ECS
#9255
opened Jul 23, 2023 by
tguichaoua
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Initial implementation of the Bevy Remote Protocol (Adopted)
A-Editor
Graphical tools to make Bevy games
A-Reflection
Runtime information about types
C-Enhancement
A new feature
C-Needs-Release-Note
Work that should be called out in the blog due to impact
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
X-Blessed
Has a large architectural impact or tradeoffs, but the design has been endorsed by decision makers
#14880
opened Aug 22, 2024 by
mweatherley
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implement Runtime information about types
C-Usability
A simple quality-of-life change that makes Bevy easier to use
Reflect
for Box<T>
where T: Reflect
A-Reflection
#6098
opened Sep 25, 2022 by
jakobhellermann
•
Draft
Make tokio / async-io optional task execution engines 2
A-Tasks
Tools for parallel and async work
C-Usability
A simple quality-of-life change that makes Bevy easier to use
X-Controversial
There is active debate or serious implications around merging this PR
#6137
opened Oct 1, 2022 by
Pessi94
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EntityRef/Mut get_components
A-ECS
Entities, components, systems, and events
C-Enhancement
A new feature
C-Needs-Release-Note
Work that should be called out in the blog due to impact
S-Waiting-on-Author
The author needs to make changes or address concerns before this can be merged
X-Contentious
There are nontrivial implications that should be thought through
#13375
opened May 14, 2024 by
cart
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Implement omnidirectional cameras for real-time reflection probes.
A-Rendering
Drawing game state to the screen
C-Enhancement
A new feature
C-Needs-Release-Note
Work that should be called out in the blog due to impact
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
Improved text batching
A-Rendering
Drawing game state to the screen
A-Text
Rendering and layout for characters
A-UI
Graphical user interfaces, styles, layouts, and widgets
C-Needs-Release-Note
Work that should be called out in the blog due to impact
C-Performance
A change motivated by improving speed, memory usage or compile times
D-Modest
A "normal" level of difficulty; suitable for simple features or challenging fixes
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
Make Make things move and change over time
C-Enhancement
A new feature
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
X-Controversial
There is active debate or serious implications around merging this PR
VariableCurve
into curves
A-Animation
#13105
opened Apr 25, 2024 by
mweatherley
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Respect DownLevel flag for Cube Array Textures for point_light_shadow_map_array_texture_view.
A-Rendering
Drawing game state to the screen
C-Bug
An unexpected or incorrect behavior
D-Straightforward
Simple bug fixes and API improvements, docs, test and examples
O-iOS
Specific to the iOS mobile operating system
S-Waiting-on-Author
The author needs to make changes or address concerns before this can be merged
X-Contentious
There are nontrivial implications that should be thought through
#12849
opened Apr 2, 2024 by
sampettersson
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Add the AssetChanged query filter
A-Assets
Load files from disk to use for things like images, models, and sounds
C-Enhancement
A new feature
C-Needs-Release-Note
Work that should be called out in the blog due to impact
C-Usability
A simple quality-of-life change that makes Bevy easier to use
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
X-Contentious
There are nontrivial implications that should be thought through
#5080
opened Jun 23, 2022 by
nicopap
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Add updated WSL2 Instructions
C-Docs
An addition or correction to our documentation
O-Linux
Specific to the Linux desktop operating system
O-Windows
Specific to the Windows desktop operating system
X-Controversial
There is active debate or serious implications around merging this PR
#5040
opened Jun 18, 2022 by
hecksadecimal
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Rename rendering components for improved consistency and clarity
A-Rendering
Drawing game state to the screen
C-Breaking-Change
A breaking change to Bevy's public API that needs to be noted in a migration guide
C-Code-Quality
A section of code that is hard to understand or change
C-Usability
A simple quality-of-life change that makes Bevy easier to use
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
X-Contentious
There are nontrivial implications that should be thought through
#15035
opened Sep 3, 2024 by
Jondolf
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Use rayon as the bevy_task thread pool
A-Tasks
Tools for parallel and async work
C-Performance
A change motivated by improving speed, memory usage or compile times
C-Usability
A simple quality-of-life change that makes Bevy easier to use
bevy_reflect: Add Runtime information about types
C-Needs-Release-Note
Work that should be called out in the blog due to impact
C-Usability
A simple quality-of-life change that makes Bevy easier to use
D-Complex
Quite challenging from either a design or technical perspective. Ask for help!
S-Waiting-on-Author
The author needs to make changes or address concerns before this can be merged
ReflectBox
to remotely reflect Box
A-Reflection
Shader color conversion
A-Rendering
Drawing game state to the screen
C-Enhancement
A new feature
D-Modest
A "normal" level of difficulty; suitable for simple features or challenging fixes
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
#12939
opened Apr 12, 2024 by
lynn-lumen
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bevy_reflect: Consistent Runtime information about types
C-Breaking-Change
A breaking change to Bevy's public API that needs to be noted in a migration guide
C-Usability
A simple quality-of-life change that makes Bevy easier to use
reflect_hash
and reflect_partial_eq
A-Reflection
#8695
opened May 27, 2023 by
MrGVSV
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Unify RenderLayers and TargetCamera (Part 1: RenderGroups) [ADOPT ME]
A-Rendering
Drawing game state to the screen
C-Needs-Release-Note
Work that should be called out in the blog due to impact
C-Usability
A simple quality-of-life change that makes Bevy easier to use
S-Adopt-Me
The original PR author has no intent to complete this work. Pick me up!
X-Controversial
There is active debate or serious implications around merging this PR
#12502
opened Mar 15, 2024 by
UkoeHB
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4 of 5 tasks
Implement Reflect for Box<dyn Reflect>
A-Reflection
Runtime information about types
C-Usability
A simple quality-of-life change that makes Bevy easier to use
S-Needs-SME
Decision or review from an SME is required
S-Ready-For-Final-Review
This PR has been approved by the community. It's ready for a maintainer to consider merging it
X-Controversial
There is active debate or serious implications around merging this PR
Change ReflectMapEntities to operate on components before insertion
A-ECS
Entities, components, systems, and events
A-Reflection
Runtime information about types
A-Scenes
Serialized ECS data stored on the disk
C-Breaking-Change
A breaking change to Bevy's public API that needs to be noted in a migration guide
C-Bug
An unexpected or incorrect behavior
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
X-Contentious
There are nontrivial implications that should be thought through
#14549
opened Jul 31, 2024 by
jrobsonchase
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Make parenting example clearer on parenting rules for newcomers
A-Hierarchy
Parent-child entity hierarchies
A-Transform
Translations, rotations and scales
C-Examples
An addition or correction to our examples
#4116
opened Mar 5, 2022 by
dtaralla
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