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Pull requests list

Minimal Relations Implementation A-ECS Entities, components, systems, and events C-Feature A new feature, making something new possible X-Controversial There is active debate or serious implications around merging this PR
#9123 opened Jul 12, 2023 by PROMETHIA-27 Draft
Observers overhaul: statically-typed multi-event-listening and safer dynamic-event-listening A-ECS Entities, components, systems, and events C-Feature A new feature, making something new possible D-Complex Quite challenging from either a design or technical perspective. Ask for help! D-Unsafe Touches with unsafe code in some way M-Needs-Migration-Guide A breaking change to Bevy's public API that needs to be noted in a migration guide S-Needs-Design-Doc This issue or PR is particularly complex, and needs an approved design doc before it can be merged S-Waiting-on-Author The author needs to make changes or address concerns before this can be merged
#14674 opened Aug 9, 2024 by ItsDoot Loading…
2 tasks
Render Graph Rewrite A-Rendering Drawing game state to the screen C-Feature A new feature, making something new possible D-Complex Quite challenging from either a design or technical perspective. Ask for help! D-Domain-Expert Requires deep knowledge in a given domain M-Needs-Release-Note Work that should be called out in the blog due to impact S-Needs-Review Needs reviewer attention (from anyone!) to move forward S-Needs-SME Decision or review from an SME is required X-Controversial There is active debate or serious implications around merging this PR
#13397 opened May 16, 2024 by ecoskey Draft
2 of 4 tasks
Take non-Send resources out of World A-App Bevy apps and plugins A-ECS Entities, components, systems, and events C-Code-Quality A section of code that is hard to understand or change D-Complex Quite challenging from either a design or technical perspective. Ask for help! M-Needs-Release-Note Work that should be called out in the blog due to impact S-Adopt-Me The original PR author has no intent to complete this work. Pick me up! X-Blessed Has a large architectural impact or tradeoffs, but the design has been endorsed by decision makers
#9122 opened Jul 12, 2023 by maniwani Draft
Implement the infrastructure needed to support portals and mirrors. A-Math Fundamental domain-agnostic mathematical operations A-Rendering Drawing game state to the screen C-Feature A new feature, making something new possible M-Needs-Release-Note Work that should be called out in the blog due to impact S-Waiting-on-Author The author needs to make changes or address concerns before this can be merged
#13797 opened Jun 10, 2024 by pcwalton Draft 0.16
extensible view bindgroups / reusable binding definitions A-Rendering Drawing game state to the screen C-Usability A targeted quality-of-life change that makes Bevy easier to use
#6738 opened Nov 23, 2022 by robtfm Draft
allow interactive worldspace uis A-Picking Pointing at and selecting objects of all sorts A-UI Graphical user interfaces, styles, layouts, and widgets C-Feature A new feature, making something new possible S-Needs-Review Needs reviewer attention (from anyone!) to move forward X-Contentious There are nontrivial implications that should be thought through
#14523 opened Jul 29, 2024 by robtfm Loading… 0.16
Parallelize batching A-Rendering Drawing game state to the screen C-Performance A change motivated by improving speed, memory usage or compile times M-Needs-Migration-Guide A breaking change to Bevy's public API that needs to be noted in a migration guide
#12489 opened Mar 15, 2024 by james7132 Draft
Add OnMutate observer and demonstrate how to use it for UI reactivity A-ECS Entities, components, systems, and events C-Feature A new feature, making something new possible D-Complex Quite challenging from either a design or technical perspective. Ask for help! M-Needs-Release-Note Work that should be called out in the blog due to impact S-Waiting-on-Author The author needs to make changes or address concerns before this can be merged X-Controversial There is active debate or serious implications around merging this PR
#14520 opened Jul 29, 2024 by alice-i-cecile Draft
7 tasks
Animated gizmos A-Animation Make things move and change over time A-Gizmos Visual editor and debug gizmos C-Feature A new feature, making something new possible M-Needs-Release-Note Work that should be called out in the blog due to impact S-Waiting-on-Author The author needs to make changes or address concerns before this can be merged X-Contentious There are nontrivial implications that should be thought through
#14645 opened Aug 7, 2024 by RobWalt Loading…
Batch skinned meshes A-Animation Make things move and change over time A-Rendering Drawing game state to the screen C-Performance A change motivated by improving speed, memory usage or compile times S-Adopt-Me The original PR author has no intent to complete this work. Pick me up!
#10094 opened Oct 12, 2023 by superdump Loading…
Refactor bevy_mikktspace to entirely safe rust A-Rendering Drawing game state to the screen C-Code-Quality A section of code that is hard to understand or change D-Unsafe Touches with unsafe code in some way P-Unsound A bug that results in undefined compiler behavior S-Needs-Review Needs reviewer attention (from anyone!) to move forward
#9050 opened Jul 5, 2023 by LaylBongers Loading…
Reflect auto registration A-Reflection Runtime information about types C-Usability A targeted quality-of-life change that makes Bevy easier to use M-Needs-Release-Note Work that should be called out in the blog due to impact S-Needs-Review Needs reviewer attention (from anyone!) to move forward X-Controversial There is active debate or serious implications around merging this PR
#15030 opened Sep 3, 2024 by eugineerd Loading… 0.16
Callback as Asset A-Assets Load files from disk to use for things like images, models, and sounds A-ECS Entities, components, systems, and events A-UI Graphical user interfaces, styles, layouts, and widgets X-Controversial There is active debate or serious implications around merging this PR
#10711 opened Nov 23, 2023 by asafigan Draft
4 tasks
Add Transform2d component A-Rendering Drawing game state to the screen A-Transform Translations, rotations and scales C-Feature A new feature, making something new possible M-Needs-Migration-Guide A breaking change to Bevy's public API that needs to be noted in a migration guide S-Needs-Design-Doc This issue or PR is particularly complex, and needs an approved design doc before it can be merged X-Controversial There is active debate or serious implications around merging this PR
#8268 opened Mar 30, 2023 by tim-blackbird Loading…
1 task done
Replace HierarchyEvent with OnParentChange trigger A-ECS Entities, components, systems, and events A-Hierarchy Parent-child entity hierarchies C-Usability A targeted quality-of-life change that makes Bevy easier to use D-Straightforward Simple bug fixes and API improvements, docs, test and examples M-Needs-Migration-Guide A breaking change to Bevy's public API that needs to be noted in a migration guide S-Waiting-on-Author The author needs to make changes or address concerns before this can be merged X-Contentious There are nontrivial implications that should be thought through
#13925 opened Jun 19, 2024 by Jondolf Loading…
Replace winit's synthetic events by our own key tracking A-Input Player input via keyboard, mouse, gamepad, and more A-Windowing Platform-agnostic interface layer to run your app in C-Bug An unexpected or incorrect behavior S-Needs-Review Needs reviewer attention (from anyone!) to move forward
#14379 opened Jul 18, 2024 by Azorlogh Loading…
Nward/commands error handling A-ECS Entities, components, systems, and events C-Feature A new feature, making something new possible S-Needs-Review Needs reviewer attention (from anyone!) to move forward S-Needs-SME Decision or review from an SME is required S-Waiting-on-Author The author needs to make changes or address concerns before this can be merged X-Controversial There is active debate or serious implications around merging this PR
#11184 opened Jan 2, 2024 by EngoDev Loading…
FallibleSystemParam A-ECS Entities, components, systems, and events C-Feature A new feature, making something new possible X-Controversial There is active debate or serious implications around merging this PR
#8196 opened Mar 24, 2023 by JonahPlusPlus Loading…
Batch skinned meshes A-Animation Make things move and change over time A-Rendering Drawing game state to the screen C-Performance A change motivated by improving speed, memory usage or compile times
#11633 opened Jan 31, 2024 by tygyh Loading…
bevy_ui: Add UiImage::tiling_mode for image tiling A-UI Graphical user interfaces, styles, layouts, and widgets C-Feature A new feature, making something new possible
#8762 opened Jun 5, 2023 by mattzque Loading…
Update Access and FilteredAccess to use sorted vecs instead of FixedBitSet A-ECS Entities, components, systems, and events C-Performance A change motivated by improving speed, memory usage or compile times S-Waiting-on-Author The author needs to make changes or address concerns before this can be merged
#14385 opened Jul 18, 2024 by cBournhonesque Loading…
Add a method for asynchronously waiting for an asset to load A-Assets Load files from disk to use for things like images, models, and sounds C-Usability A targeted quality-of-life change that makes Bevy easier to use D-Async Deals with asynchronous abstractions S-Adopt-Me The original PR author has no intent to complete this work. Pick me up!
#14431 opened Jul 22, 2024 by JoJoJet Loading… 0.15
Add UI keyboard navigation A-UI Graphical user interfaces, styles, layouts, and widgets C-Feature A new feature, making something new possible S-Needs-SME Decision or review from an SME is required X-Controversial There is active debate or serious implications around merging this PR
#8882 opened Jun 18, 2023 by 0HyperCube Loading…
Use rayon as the bevy_task thread pool A-Tasks Tools for parallel and async work C-Performance A change motivated by improving speed, memory usage or compile times C-Usability A targeted quality-of-life change that makes Bevy easier to use
#11995 opened Feb 20, 2024 by james7132 Draft
2 of 4 tasks
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