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Pull requests: bevyengine/bevy
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Minimal Relations Implementation
A-ECS
Entities, components, systems, and events
C-Feature
A new feature, making something new possible
X-Controversial
There is active debate or serious implications around merging this PR
#9123
opened Jul 12, 2023 by
PROMETHIA-27
•
Draft
Observers overhaul: statically-typed multi-event-listening and safer dynamic-event-listening
A-ECS
Entities, components, systems, and events
C-Feature
A new feature, making something new possible
D-Complex
Quite challenging from either a design or technical perspective. Ask for help!
D-Unsafe
Touches with unsafe code in some way
M-Needs-Migration-Guide
A breaking change to Bevy's public API that needs to be noted in a migration guide
S-Needs-Design-Doc
This issue or PR is particularly complex, and needs an approved design doc before it can be merged
S-Waiting-on-Author
The author needs to make changes or address concerns before this can be merged
#14674
opened Aug 9, 2024 by
ItsDoot
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2 tasks
Render Graph Rewrite
A-Rendering
Drawing game state to the screen
C-Feature
A new feature, making something new possible
D-Complex
Quite challenging from either a design or technical perspective. Ask for help!
D-Domain-Expert
Requires deep knowledge in a given domain
M-Needs-Release-Note
Work that should be called out in the blog due to impact
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
S-Needs-SME
Decision or review from an SME is required
X-Controversial
There is active debate or serious implications around merging this PR
Take non-Bevy apps and plugins
A-ECS
Entities, components, systems, and events
C-Code-Quality
A section of code that is hard to understand or change
D-Complex
Quite challenging from either a design or technical perspective. Ask for help!
M-Needs-Release-Note
Work that should be called out in the blog due to impact
S-Adopt-Me
The original PR author has no intent to complete this work. Pick me up!
X-Blessed
Has a large architectural impact or tradeoffs, but the design has been endorsed by decision makers
Send
resources out of World
A-App
Implement the infrastructure needed to support portals and mirrors.
A-Math
Fundamental domain-agnostic mathematical operations
A-Rendering
Drawing game state to the screen
C-Feature
A new feature, making something new possible
M-Needs-Release-Note
Work that should be called out in the blog due to impact
S-Waiting-on-Author
The author needs to make changes or address concerns before this can be merged
extensible view bindgroups / reusable binding definitions
A-Rendering
Drawing game state to the screen
C-Usability
A targeted quality-of-life change that makes Bevy easier to use
allow interactive worldspace uis
A-Picking
Pointing at and selecting objects of all sorts
A-UI
Graphical user interfaces, styles, layouts, and widgets
C-Feature
A new feature, making something new possible
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
X-Contentious
There are nontrivial implications that should be thought through
Parallelize batching
A-Rendering
Drawing game state to the screen
C-Performance
A change motivated by improving speed, memory usage or compile times
M-Needs-Migration-Guide
A breaking change to Bevy's public API that needs to be noted in a migration guide
Add Entities, components, systems, and events
C-Feature
A new feature, making something new possible
D-Complex
Quite challenging from either a design or technical perspective. Ask for help!
M-Needs-Release-Note
Work that should be called out in the blog due to impact
S-Waiting-on-Author
The author needs to make changes or address concerns before this can be merged
X-Controversial
There is active debate or serious implications around merging this PR
OnMutate
observer and demonstrate how to use it for UI reactivity
A-ECS
#14520
opened Jul 29, 2024 by
alice-i-cecile
•
Draft
7 tasks
Animated gizmos
A-Animation
Make things move and change over time
A-Gizmos
Visual editor and debug gizmos
C-Feature
A new feature, making something new possible
M-Needs-Release-Note
Work that should be called out in the blog due to impact
S-Waiting-on-Author
The author needs to make changes or address concerns before this can be merged
X-Contentious
There are nontrivial implications that should be thought through
#14645
opened Aug 7, 2024 by
RobWalt
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Batch skinned meshes
A-Animation
Make things move and change over time
A-Rendering
Drawing game state to the screen
C-Performance
A change motivated by improving speed, memory usage or compile times
S-Adopt-Me
The original PR author has no intent to complete this work. Pick me up!
#10094
opened Oct 12, 2023 by
superdump
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Refactor bevy_mikktspace to entirely safe rust
A-Rendering
Drawing game state to the screen
C-Code-Quality
A section of code that is hard to understand or change
D-Unsafe
Touches with unsafe code in some way
P-Unsound
A bug that results in undefined compiler behavior
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
#9050
opened Jul 5, 2023 by
LaylBongers
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Reflect auto registration
A-Reflection
Runtime information about types
C-Usability
A targeted quality-of-life change that makes Bevy easier to use
M-Needs-Release-Note
Work that should be called out in the blog due to impact
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
X-Controversial
There is active debate or serious implications around merging this PR
Callback
as Asset
A-Assets
Add Drawing game state to the screen
A-Transform
Translations, rotations and scales
C-Feature
A new feature, making something new possible
M-Needs-Migration-Guide
A breaking change to Bevy's public API that needs to be noted in a migration guide
S-Needs-Design-Doc
This issue or PR is particularly complex, and needs an approved design doc before it can be merged
X-Controversial
There is active debate or serious implications around merging this PR
Transform2d
component
A-Rendering
#8268
opened Mar 30, 2023 by
tim-blackbird
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1 task done
Replace Entities, components, systems, and events
A-Hierarchy
Parent-child entity hierarchies
C-Usability
A targeted quality-of-life change that makes Bevy easier to use
D-Straightforward
Simple bug fixes and API improvements, docs, test and examples
M-Needs-Migration-Guide
A breaking change to Bevy's public API that needs to be noted in a migration guide
S-Waiting-on-Author
The author needs to make changes or address concerns before this can be merged
X-Contentious
There are nontrivial implications that should be thought through
HierarchyEvent
with OnParentChange
trigger
A-ECS
#13925
opened Jun 19, 2024 by
Jondolf
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Replace winit's synthetic events by our own key tracking
A-Input
Player input via keyboard, mouse, gamepad, and more
A-Windowing
Platform-agnostic interface layer to run your app in
C-Bug
An unexpected or incorrect behavior
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
#14379
opened Jul 18, 2024 by
Azorlogh
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Nward/commands error handling
A-ECS
Entities, components, systems, and events
C-Feature
A new feature, making something new possible
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
S-Needs-SME
Decision or review from an SME is required
S-Waiting-on-Author
The author needs to make changes or address concerns before this can be merged
X-Controversial
There is active debate or serious implications around merging this PR
#11184
opened Jan 2, 2024 by
EngoDev
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FallibleSystemParam
A-ECS
#8196
opened Mar 24, 2023 by
JonahPlusPlus
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Batch skinned meshes
A-Animation
Make things move and change over time
A-Rendering
Drawing game state to the screen
C-Performance
A change motivated by improving speed, memory usage or compile times
#11633
opened Jan 31, 2024 by
tygyh
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Update Access and FilteredAccess to use sorted vecs instead of FixedBitSet
A-ECS
Entities, components, systems, and events
C-Performance
A change motivated by improving speed, memory usage or compile times
S-Waiting-on-Author
The author needs to make changes or address concerns before this can be merged
#14385
opened Jul 18, 2024 by
cBournhonesque
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Add a method for asynchronously waiting for an asset to load
A-Assets
Load files from disk to use for things like images, models, and sounds
C-Usability
A targeted quality-of-life change that makes Bevy easier to use
D-Async
Deals with asynchronous abstractions
S-Adopt-Me
The original PR author has no intent to complete this work. Pick me up!
Add UI keyboard navigation
A-UI
Graphical user interfaces, styles, layouts, and widgets
C-Feature
A new feature, making something new possible
S-Needs-SME
Decision or review from an SME is required
X-Controversial
There is active debate or serious implications around merging this PR
#8882
opened Jun 18, 2023 by
0HyperCube
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Use rayon as the bevy_task thread pool
A-Tasks
Tools for parallel and async work
C-Performance
A change motivated by improving speed, memory usage or compile times
C-Usability
A targeted quality-of-life change that makes Bevy easier to use
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