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Objective
Anisotropy requires tangents, and the current method of building tangents depends on UVs, which causes seams on most of the primitive shapes. But most of the primitive shapes have simple methods of calculating tangents that do not require the UVs.
Solution
Create custom calculation of the tangent for some of the 3d primitives.
Testing
Add custom primitives to the
anisotropy
example.Showcase
Sphere with custom tangent calculation in the
anisotropy
exampleScreencast_20250205_110935.webm
Migration Guide
This PR requires #17690