Skip to content

Issues: bevyengine/bevy

New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Author
Filter by author
Loading
Label
Filter by label
Loading
Use alt + click/return to exclude labels
or + click/return for logical OR
Projects
Filter by project
Loading
Milestones
Filter by milestone
Loading
Assignee
Filter by who’s assigned
Sort

Issues list

Support #[cfg()] in children! A-ECS Entities, components, systems, and events C-Feature A new feature, making something new possible C-Usability A targeted quality-of-life change that makes Bevy easier to use
#18953 opened Apr 26, 2025 by janhohenheim
Make GlobalVolume change running audio A-Audio Sounds playback and modification C-Feature A new feature, making something new possible C-Usability A targeted quality-of-life change that makes Bevy easier to use D-Straightforward Simple bug fixes and API improvements, docs, test and examples
#18952 opened Apr 26, 2025 by janhohenheim
bevy_reflect: Re-reflect hashbrown types A-Reflection Runtime information about types C-Bug An unexpected or incorrect behavior C-Usability A targeted quality-of-life change that makes Bevy easier to use P-Regression Functionality that used to work but no longer does. Add a test for this! S-Ready-For-Final-Review This PR has been approved by the community. It's ready for a maintainer to consider merging it
#18944 opened Apr 26, 2025 by MrGVSV Loading… 0.16.1
Add a method to clear all related entity to EntityCommands and friends A-ECS Entities, components, systems, and events C-Usability A targeted quality-of-life change that makes Bevy easier to use D-Straightforward Simple bug fixes and API improvements, docs, test and examples S-Needs-Review Needs reviewer attention (from anyone!) to move forward X-Uncontroversial This work is generally agreed upon
#18907 opened Apr 23, 2025 by Brezak Loading…
MeshAllocator::mesh_index_slice() mixes error and non-error codepath in return A-Rendering Drawing game state to the screen C-Code-Quality A section of code that is hard to understand or change C-Usability A targeted quality-of-life change that makes Bevy easier to use D-Modest A "normal" level of difficulty; suitable for simple features or challenging fixes S-Ready-For-Implementation This issue is ready for an implementation PR. Go for it!
#18906 opened Apr 23, 2025 by djeedai
First-class multi-world support A-App Bevy apps and plugins A-ECS Entities, components, systems, and events C-Feature A new feature, making something new possible C-Usability A targeted quality-of-life change that makes Bevy easier to use S-Needs-Design This issue requires design work to think about how it would best be accomplished
#18884 opened Apr 20, 2025 by djeedai
Add world and world_mut methods to RelatedSpawner A-ECS Entities, components, systems, and events C-Usability A targeted quality-of-life change that makes Bevy easier to use D-Trivial Nice and easy! A great choice to get started with Bevy S-Ready-For-Final-Review This PR has been approved by the community. It's ready for a maintainer to consider merging it X-Contentious There are nontrivial implications that should be thought through
#18880 opened Apr 19, 2025 by urben1680 Loading…
Split Camera.hdr out into a new component A-Rendering Drawing game state to the screen C-Usability A targeted quality-of-life change that makes Bevy easier to use D-Straightforward Simple bug fixes and API improvements, docs, test and examples M-Needs-Migration-Guide A breaking change to Bevy's public API that needs to be noted in a migration guide S-Needs-Review Needs reviewer attention (from anyone!) to move forward
#18873 opened Apr 18, 2025 by ecoskey Loading… 0.17
Ignore Default requirements when using unit structs in required components A-ECS Entities, components, systems, and events C-Usability A targeted quality-of-life change that makes Bevy easier to use D-Macros Code that generates Rust code D-Modest A "normal" level of difficulty; suitable for simple features or challenging fixes S-Ready-For-Implementation This issue is ready for an implementation PR. Go for it! X-Contentious There are nontrivial implications that should be thought through
#18859 opened Apr 16, 2025 by Freyja-moth
Allow access to font atlases A-Text Rendering and layout for characters C-Performance A change motivated by improving speed, memory usage or compile times C-Usability A targeted quality-of-life change that makes Bevy easier to use D-Straightforward Simple bug fixes and API improvements, docs, test and examples
#18851 opened Apr 15, 2025 by ickshonpe Loading…
Rework one-to-one relations to remove the original relationship rather than panicking A-ECS Entities, components, systems, and events C-Usability A targeted quality-of-life change that makes Bevy easier to use D-Straightforward Simple bug fixes and API improvements, docs, test and examples S-Ready-For-Implementation This issue is ready for an implementation PR. Go for it! X-Uncontroversial This work is generally agreed upon
#18847 opened Apr 15, 2025 by alice-i-cecile 0.17
Derive clone_behavior for Components A-ECS Entities, components, systems, and events C-Usability A targeted quality-of-life change that makes Bevy easier to use D-Macros Code that generates Rust code D-Straightforward Simple bug fixes and API improvements, docs, test and examples S-Ready-For-Final-Review This PR has been approved by the community. It's ready for a maintainer to consider merging it
#18811 opened Apr 11, 2025 by Bleachfuel Loading…
Reflecting doesn't auto-convert from i64 to isize A-Reflection Runtime information about types C-Bug An unexpected or incorrect behavior C-Usability A targeted quality-of-life change that makes Bevy easier to use S-Needs-Design This issue requires design work to think about how it would best be accomplished X-Contentious There are nontrivial implications that should be thought through
#18793 opened Apr 10, 2025 by anlumo
Refactor shared specialize params into a SystemParam A-Rendering Drawing game state to the screen C-Code-Quality A section of code that is hard to understand or change C-Usability A targeted quality-of-life change that makes Bevy easier to use S-Needs-Review Needs reviewer attention (from anyone!) to move forward
#18762 opened Apr 8, 2025 by greeble-dev Loading…
Add EntityWorldMut::reborrow_scope() A-ECS Entities, components, systems, and events C-Usability A targeted quality-of-life change that makes Bevy easier to use D-Complex Quite challenging from either a design or technical perspective. Ask for help! D-Unsafe Touches with unsafe code in some way S-Ready-For-Final-Review This PR has been approved by the community. It's ready for a maintainer to consider merging it
#18730 opened Apr 5, 2025 by SOF3 Loading… 0.17
Add an iter_empty for RelationshipTarget. A-ECS Entities, components, systems, and events C-Usability A targeted quality-of-life change that makes Bevy easier to use D-Straightforward Simple bug fixes and API improvements, docs, test and examples S-Ready-For-Implementation This issue is ready for an implementation PR. Go for it!
#18725 opened Apr 5, 2025 by mintlu8
Split prepare_windows span to communicate when we're waiting for vsync A-Diagnostics Logging, crash handling, error reporting and performance analysis A-Rendering Drawing game state to the screen C-Usability A targeted quality-of-life change that makes Bevy easier to use D-Complex Quite challenging from either a design or technical perspective. Ask for help! S-Ready-For-Implementation This issue is ready for an implementation PR. Go for it! X-Uncontroversial This work is generally agreed upon
#18724 opened Apr 5, 2025 by alice-i-cecile
Adding an entity using a RelationshipTarget A-ECS Entities, components, systems, and events C-Usability A targeted quality-of-life change that makes Bevy easier to use S-Needs-Design This issue requires design work to think about how it would best be accomplished
#18662 opened Apr 1, 2025 by Freyja-moth
Many-to-Many Relationships A-ECS Entities, components, systems, and events C-Usability A targeted quality-of-life change that makes Bevy easier to use D-Complex Quite challenging from either a design or technical perspective. Ask for help! M-Needs-Migration-Guide A breaking change to Bevy's public API that needs to be noted in a migration guide S-Waiting-on-Author The author needs to make changes or address concerns before this can be merged
#18657 opened Apr 1, 2025 by ItsDoot Draft 0.17
🧪 Extract non-pbr logic from bevy_pbr A-Rendering Drawing game state to the screen C-Code-Quality A section of code that is hard to understand or change C-Usability A targeted quality-of-life change that makes Bevy easier to use S-Waiting-on-Author The author needs to make changes or address concerns before this can be merged X-Contentious There are nontrivial implications that should be thought through
#18637 opened Mar 31, 2025 by hukasu Loading…
3 tasks
0.17
feat: attempt at making reflection more flexible A-Reflection Runtime information about types C-Usability A targeted quality-of-life change that makes Bevy easier to use S-Waiting-on-Author The author needs to make changes or address concerns before this can be merged
#18626 opened Mar 30, 2025 by makspll Draft
Implement System for Box<dyn System> A-ECS Entities, components, systems, and events C-Usability A targeted quality-of-life change that makes Bevy easier to use S-Needs-Review Needs reviewer attention (from anyone!) to move forward X-Contentious There are nontrivial implications that should be thought through
#18625 opened Mar 30, 2025 by hankjordan Loading…
Expose some fields of Stepping A-ECS Entities, components, systems, and events C-Usability A targeted quality-of-life change that makes Bevy easier to use S-Waiting-on-Author The author needs to make changes or address concerns before this can be merged
#18614 opened Mar 29, 2025 by gustav-horn Loading…
Add NonNilUuid support to bevy_reflect A-Reflection Runtime information about types C-Usability A targeted quality-of-life change that makes Bevy easier to use D-Trivial Nice and easy! A great choice to get started with Bevy S-Needs-Review Needs reviewer attention (from anyone!) to move forward
#18604 opened Mar 29, 2025 by tmstorey Loading…
Create chainable run_if_dyn A-ECS Entities, components, systems, and events C-Usability A targeted quality-of-life change that makes Bevy easier to use D-Straightforward Simple bug fixes and API improvements, docs, test and examples S-Waiting-on-Author The author needs to make changes or address concerns before this can be merged X-Uncontroversial This work is generally agreed upon
#18585 opened Mar 28, 2025 by hukasu Loading…
ProTip! Updated in the last three days: updated:>2025-04-24.