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Objective

Solution

  • Use textureSampleLevel instead of textureSample

Co-Authored-By: Griffin <33357138+DGriffin91@users.noreply.github.com>
@mockersf mockersf added the A-Rendering Drawing game state to the screen label Feb 16, 2024
@mockersf mockersf requested a review from pcwalton February 16, 2024 06:51
@mockersf mockersf added this to the 0.13 milestone Feb 16, 2024
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LGTM

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LGTM

@alice-i-cecile alice-i-cecile added C-Bug An unexpected or incorrect behavior S-Ready-For-Final-Review This PR has been approved by the community. It's ready for a maintainer to consider merging it labels Feb 16, 2024
@alice-i-cecile alice-i-cecile added this pull request to the merge queue Feb 16, 2024
Merged via the queue into bevyengine:main with commit 9a2ce8e Feb 16, 2024
github-merge-queue bot pushed a commit that referenced this pull request Aug 12, 2025
# Objective

- Fixes #14578

## Solution

- Use `textureSampleLevel` instead of `textureSample` (#11893)
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A-Rendering Drawing game state to the screen C-Bug An unexpected or incorrect behavior S-Ready-For-Final-Review This PR has been approved by the community. It's ready for a maintainer to consider merging it

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Successfully merging this pull request may close these issues.

WebGPU support broken: 'textureSample' must only be called from uniform control flow

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