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Sprite in bloom_2d example is not rendered #17763

@rparrett

Description

@rparrett

Bevy version

main, bisected to #17735

Relevant system information

SystemInfo { os: "macOS 15.3 Sequoia", kernel: "24.3.0", cpu: "Apple M4 Max", core_count: "16", memory: "64.0 GiB" }
AdapterInfo { name: "Apple M4 Max", vendor: 0, device: 0, device_type: IntegratedGpu, driver: "", driver_info: "", backend: Metal }

But this also reproduces in CI in the example report.

What you did

cargo run --example bloom_2d

What went wrong

The bevy logo sprite that should be displayed in the center of the screen is not.

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    A-RenderingDrawing game state to the screenC-BugAn unexpected or incorrect behavior

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