Position-only vertex buffer for shadow map / depth prepass #16156
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opened on Oct 29, 2024
What problem does this solve or what need does it fill?
Non-position vertex attributes are not necessary for depth-only views like shadow map views or the depth prepass.
Separating vertex buffers into one for positions only, and one for everything else, may improve cache performance for depth-only view rendering.
We'll have to see if it's worth it.
What solution would you like?
Have one vertex buffer for positions, and a second vertex buffer for everything else.
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