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Rebase v 173 #1

Merged
merged 141 commits into from
Jan 13, 2023
Merged

Rebase v 173 #1

merged 141 commits into from
Jan 13, 2023

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bakbakbakbakbak
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RabidOwlbear and others added 30 commits May 14, 2022 16:17
order rework. sort by attack pattern, then weapons before abilities,
then alphabetical.  Sort inventory and spells alphabetically within groups.
Set ability default attack pattern to transparent, and allow to cycle
 back to transparent attack pattern.
* chore: create issue templates for the Github repo

* chore: create issue templates for the Github repo (#1)

* fix: remove title from templates

* fix: escaping doesn't work, use quotes instead

* fix: wrong url swapped for discord invite link

* fix: rearrange bug template, remove required field
* init

* added path variable

* fix: capitalization, remove logging

Co-authored-by: RabidOwlbear <owlbearaviary@gmail.com>
* chore: progress towards v10

* fix: temporary non-backwards compatible v10 compat

* fix: notes tab editors now working

* chore: manifest file migrated to v10

* chore: first pass of V10 compatibility

* fix: actorsheet tinyMCE not working
* fix: typo preventing character sheets opening

* fix: monster sheets blanking
…, spells) in V10 (vttred#224)

* fix: languages and dungeon skills now editable

* fix: removed data.data references

* fix: typo preventing item rolls

* fix: variable mismatch

* fix: no longer incorrectly assumes non-null target
* New translations en.json (German)

* New translations en.json (Spanish)
anthonyronda and others added 28 commits December 1, 2022 10:13
…-con-modifier-for-each-level

fix: hit die roll adds con modifier for each level
…atibility

Chore: rip out v9 compatibility and other chore commits
fix: Attack/Initiative modifiers are visible on the sheet.
* feat: Move monster-specific data handling into monster data model

* chore: data -> system

* chore: Add a user-facing error when a monster makes an attack with empty damage dice terms

* fix: Add missing import, use correct prop for combat initiative modifier

* fix: Sort actor wpells per spell level

* fix: Hide encumbrance bar if an actor's encumbrance type is Disabled
* fix: async restores treasure result text

* fix: avoid race conditions with flag "async:false"
* fix: On dropping item onto actor, check for existence before checking for anything related to containers

* fix: Remove pre-container-data-model code for handling containers on monsters

* fix: Programmers and linguists agree: Why Plurals?
* docs: update README.md [skip ci]

* docs: update .all-contributorsrc [skip ci]

Co-authored-by: allcontributors[bot] <46447321+allcontributors[bot]@users.noreply.github.com>
fix(temporary): removed caching from the build ci
* fix: Add missing usesAscendingAC key

* fix: Update deprecated code

* fix: use game.system.id instead of OSE.systemName when getting party members
* fix: Character generator now properly sets scores

* fix: Items should once again properly display their descriptions.

* fix: Treasure items should be created under the Treasure inventory heading

* fix: Item and armor descriptions should target the correct fields
@bakbakbakbakbak bakbakbakbakbak merged commit 672f0f2 into main Jan 13, 2023
@bakbakbakbakbak bakbakbakbakbak deleted the rebase_v_173 branch January 18, 2023 18:32
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8 participants