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Rebase v 173 #1
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Rebase v 173 #1
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order rework. sort by attack pattern, then weapons before abilities, then alphabetical. Sort inventory and spells alphabetically within groups. Set ability default attack pattern to transparent, and allow to cycle back to transparent attack pattern.
New Crowdin updates
Item summary fix
* chore: create issue templates for the Github repo * chore: create issue templates for the Github repo (#1) * fix: remove title from templates * fix: escaping doesn't work, use quotes instead * fix: wrong url swapped for discord invite link * fix: rearrange bug template, remove required field
* init * added path variable * fix: capitalization, remove logging Co-authored-by: RabidOwlbear <owlbearaviary@gmail.com>
* chore: progress towards v10 * fix: temporary non-backwards compatible v10 compat * fix: notes tab editors now working * chore: manifest file migrated to v10 * chore: first pass of V10 compatibility * fix: actorsheet tinyMCE not working
fix: missing sheet tabs in v10
* fix: typo preventing character sheets opening * fix: monster sheets blanking
…, spells) in V10 (vttred#224) * fix: languages and dungeon skills now editable * fix: removed data.data references * fix: typo preventing item rolls * fix: variable mismatch * fix: no longer incorrectly assumes non-null target
* New translations en.json (German) * New translations en.json (Spanish)
…-con-modifier-for-each-level fix: hit die roll adds con modifier for each level
…atibility Chore: rip out v9 compatibility and other chore commits
fix: Attack/Initiative modifiers are visible on the sheet.
feature: Add Item data models
fix: Party sheet ergonomic fixes
* feat: Move monster-specific data handling into monster data model * chore: data -> system * chore: Add a user-facing error when a monster makes an attack with empty damage dice terms * fix: Add missing import, use correct prop for combat initiative modifier * fix: Sort actor wpells per spell level * fix: Hide encumbrance bar if an actor's encumbrance type is Disabled
* fix: async restores treasure result text * fix: avoid race conditions with flag "async:false"
* fix: On dropping item onto actor, check for existence before checking for anything related to containers * fix: Remove pre-container-data-model code for handling containers on monsters * fix: Programmers and linguists agree: Why Plurals?
* docs: update README.md [skip ci] * docs: update .all-contributorsrc [skip ci] Co-authored-by: allcontributors[bot] <46447321+allcontributors[bot]@users.noreply.github.com>
fix(temporary): removed caching from the build ci
* fix: Add missing usesAscendingAC key * fix: Update deprecated code * fix: use game.system.id instead of OSE.systemName when getting party members
* fix: Character generator now properly sets scores * fix: Items should once again properly display their descriptions. * fix: Treasure items should be created under the Treasure inventory heading * fix: Item and armor descriptions should target the correct fields
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