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Merged
merged 134 commits into from
Mar 16, 2021
Merged

Merge Hd/bugfix #3796

merged 134 commits into from
Mar 16, 2021

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sebastienlagarde
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@sebastienlagarde sebastienlagarde commented Mar 8, 2021

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kecho and others added 30 commits January 14, 2021 12:52
* Fixed Render Graph immediate mode. (#3033)

Co-authored-by: Sebastien Lagarde <sebastien@unity3d.com>

* Fix issue with shadow mask and area lights (#3019)

* Not checking NdotL since it's not really valid for area lights (We have multiple valid light directions, not one)

* Changelog

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Fix issue with capture callback (now includes post processing results) (#3035)

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* [HDRP] Fix decal draw order for ShaderGraph decal materials (#3018)

* Fixed ShaderGraph decal draw order

* Updated changelog

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Fixed various Look Dev issues after exiting Playmode (#2956)

* Fixed access to invalid Contexts references after exiting playmode.

* Fixed comparison gizmo after playmode.

* Fixes from PR feedback

* StackLit: Fix SG surface option property block to only display energy conserving specular color option for the specular input parametrization (similar to case 1257050) (#3060)

* Fixed missing BeginCameraRendering call for custom render mode of a Camera (#3063)

* Implement custom drawer for layer mask parameters (#3066)

* Adding mixed light baking shadowmask test (#3052)

* adding a shadow mask test

* Update reference images

* Fixing hull constant shader's tesselation cull algorithm.
Before it was comparing edges being out of the frustum. This is wrong
because the camera could be inside a triangle, in which case the edges could
be out of at least 1 frustum plane.
Correct fix is to check all three vertices if they are out of at least 1 plane.
Result packed tightly into the functions w return component.

* Renamed to a new function so we keep backwards compatibility.
Restored the shadow shader pass path, accidentally changed it to bool4 and use near plane.

* Fixing type back to bool, instead of bool4

* Merging changelog information from rebase.

* Making sure scene declaration pass is a bool4

* Adding new test for tesselation culling, with a weird camera angle which fails previous setup.

* Fixing formatting of code, rearranging order of test in editor build settings.

* Adding reference images for test.

* Missing meta file for new tests

* Fix bad merge issue

* fix bad merge issue

* fix bad merge issue

Co-authored-by: JulienIgnace-Unity <julien@unity3d.com>
Co-authored-by: Sebastien Lagarde <sebastien@unity3d.com>
Co-authored-by: FrancescoC-unity <43168857+FrancescoC-unity@users.noreply.github.com>
Co-authored-by: Pavlos Mavridis <pavlos.mavridis@unity3d.com>
Co-authored-by: Antoine Lelievre <antoinel@unity3d.com>
Co-authored-by: slunity <37302815+slunity@users.noreply.github.com>
Co-authored-by: Adrien de Tocqueville <adrien.tocqueville@unity3d.com>
Co-authored-by: Rémi Chapelain <57442369+remi-chapelain@users.noreply.github.com>
… m_FrameCount to the camera frame count (case 1301356). (#3032)

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>
… dynamic res upscale (#3070)

* Added a RenderGraph pass that resets the camera size after the dynamic res upscale

* Updated changelog

# Conflicts:
#	com.unity.render-pipelines.high-definition/CHANGELOG.md

* fixed class name

* update class name

* PR fix

* Fixed RTHandle scale

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>
* Fixed Render Graph immediate mode. (#3033)

Co-authored-by: Sebastien Lagarde <sebastien@unity3d.com>

* Fix issue with shadow mask and area lights (#3019)

* Not checking NdotL since it's not really valid for area lights (We have multiple valid light directions, not one)

* Changelog

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Fix issue with capture callback (now includes post processing results) (#3035)

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* [HDRP] Fix decal draw order for ShaderGraph decal materials (#3018)

* Fixed ShaderGraph decal draw order

* Updated changelog

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Fixed various Look Dev issues after exiting Playmode (#2956)

* Fixed access to invalid Contexts references after exiting playmode.

* Fixed comparison gizmo after playmode.

* Fixes from PR feedback

* Apply the fix

* Changelog

* Mofified approach to the fix, this time also fixing override saving of light unit

* Use more precise rect line offset calculation

* Update CHANGELOG.md

Co-authored-by: JulienIgnace-Unity <julien@unity3d.com>
Co-authored-by: Sebastien Lagarde <sebastien@unity3d.com>
Co-authored-by: FrancescoC-unity <43168857+FrancescoC-unity@users.noreply.github.com>
Co-authored-by: Pavlos Mavridis <pavlos.mavridis@unity3d.com>
Co-authored-by: Antoine Lelievre <antoinel@unity3d.com>
* Fixed Render Graph immediate mode. (#3033)

Co-authored-by: Sebastien Lagarde <sebastien@unity3d.com>

* Fix issue with shadow mask and area lights (#3019)

* Not checking NdotL since it's not really valid for area lights (We have multiple valid light directions, not one)

* Changelog

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Fix issue with capture callback (now includes post processing results) (#3035)

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* [HDRP] Fix decal draw order for ShaderGraph decal materials (#3018)

* Fixed ShaderGraph decal draw order

* Updated changelog

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Fixed various Look Dev issues after exiting Playmode (#2956)

* Fixed access to invalid Contexts references after exiting playmode.

* Fixed comparison gizmo after playmode.

* Fixes from PR feedback

* StackLit: Fix SG surface option property block to only display energy conserving specular color option for the specular input parametrization (similar to case 1257050) (#3060)

* Fixed missing BeginCameraRendering call for custom render mode of a Camera (#3063)

* Implement custom drawer for layer mask parameters (#3066)

* Adding mixed light baking shadowmask test (#3052)

* adding a shadow mask test

* Update reference images

* Apply the fix

* Changelog

* Update CHANGELOG.md

* fix merge issue

Co-authored-by: JulienIgnace-Unity <julien@unity3d.com>
Co-authored-by: Sebastien Lagarde <sebastien@unity3d.com>
Co-authored-by: FrancescoC-unity <43168857+FrancescoC-unity@users.noreply.github.com>
Co-authored-by: Pavlos Mavridis <pavlos.mavridis@unity3d.com>
Co-authored-by: Antoine Lelievre <antoinel@unity3d.com>
Co-authored-by: slunity <37302815+slunity@users.noreply.github.com>
Co-authored-by: Adrien de Tocqueville <adrien.tocqueville@unity3d.com>
Co-authored-by: Rémi Chapelain <57442369+remi-chapelain@users.noreply.github.com>
* Fixed Render Graph immediate mode. (#3033)

Co-authored-by: Sebastien Lagarde <sebastien@unity3d.com>

* Fix issue with shadow mask and area lights (#3019)

* Not checking NdotL since it's not really valid for area lights (We have multiple valid light directions, not one)

* Changelog

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Fix issue with capture callback (now includes post processing results) (#3035)

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* [HDRP] Fix decal draw order for ShaderGraph decal materials (#3018)

* Fixed ShaderGraph decal draw order

* Updated changelog

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Fixed various Look Dev issues after exiting Playmode (#2956)

* Fixed access to invalid Contexts references after exiting playmode.

* Fixed comparison gizmo after playmode.

* Fixes from PR feedback

* Fix labels style

* Update CHANGELOG.md

Co-authored-by: JulienIgnace-Unity <julien@unity3d.com>
Co-authored-by: Sebastien Lagarde <sebastien@unity3d.com>
Co-authored-by: FrancescoC-unity <43168857+FrancescoC-unity@users.noreply.github.com>
Co-authored-by: Pavlos Mavridis <pavlos.mavridis@unity3d.com>
Co-authored-by: Antoine Lelievre <antoinel@unity3d.com>
* Fixed Render Graph immediate mode. (#3033)

Co-authored-by: Sebastien Lagarde <sebastien@unity3d.com>

* Fix issue with shadow mask and area lights (#3019)

* Not checking NdotL since it's not really valid for area lights (We have multiple valid light directions, not one)

* Changelog

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Fix issue with capture callback (now includes post processing results) (#3035)

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* [HDRP] Fix decal draw order for ShaderGraph decal materials (#3018)

* Fixed ShaderGraph decal draw order

* Updated changelog

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Fixed various Look Dev issues after exiting Playmode (#2956)

* Fixed access to invalid Contexts references after exiting playmode.

* Fixed comparison gizmo after playmode.

* Fixes from PR feedback

* StackLit: Fix SG surface option property block to only display energy conserving specular color option for the specular input parametrization (similar to case 1257050) (#3060)

* Fixed missing BeginCameraRendering call for custom render mode of a Camera (#3063)

* Implement custom drawer for layer mask parameters (#3066)

* Adding mixed light baking shadowmask test (#3052)

* adding a shadow mask test

* Update reference images

* Changed the clamping approach for RTR and RTGI (in both perf and quality) to improve visual quality. (#3020)

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Fixed the condition on temporal accumulation in the reflection denoiser (case 1303504). (#3027)

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Changed the warning message for ray traced area shadows (case 1303410). (#3029)

* - Changed the warning message for ray traced area shadows (case 1303410).

* Adds approximation information about ray-traced area shadows

Co-authored-by: Lewis Jordan <lewis.jordan@hotmail.co.uk>
Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Fixed side effect on styles during compositor rendering.

* Update CHANGELOG.md

* fix merge issue

Co-authored-by: JulienIgnace-Unity <julien@unity3d.com>
Co-authored-by: Sebastien Lagarde <sebastien@unity3d.com>
Co-authored-by: FrancescoC-unity <43168857+FrancescoC-unity@users.noreply.github.com>
Co-authored-by: Pavlos Mavridis <pavlos.mavridis@unity3d.com>
Co-authored-by: Antoine Lelievre <antoinel@unity3d.com>
Co-authored-by: slunity <37302815+slunity@users.noreply.github.com>
Co-authored-by: Rémi Chapelain <57442369+remi-chapelain@users.noreply.github.com>
Co-authored-by: anisunity <42026998+anisunity@users.noreply.github.com>
Co-authored-by: Lewis Jordan <lewis.jordan@hotmail.co.uk>
* Fixed Render Graph immediate mode. (#3033)

Co-authored-by: Sebastien Lagarde <sebastien@unity3d.com>

* Fix issue with shadow mask and area lights (#3019)

* Not checking NdotL since it's not really valid for area lights (We have multiple valid light directions, not one)

* Changelog

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Fix issue with capture callback (now includes post processing results) (#3035)

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* [HDRP] Fix decal draw order for ShaderGraph decal materials (#3018)

* Fixed ShaderGraph decal draw order

* Updated changelog

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Fixed various Look Dev issues after exiting Playmode (#2956)

* Fixed access to invalid Contexts references after exiting playmode.

* Fixed comparison gizmo after playmode.

* Fixes from PR feedback

* StackLit: Fix SG surface option property block to only display energy conserving specular color option for the specular input parametrization (similar to case 1257050) (#3060)

* Fixed missing BeginCameraRendering call for custom render mode of a Camera (#3063)

* Implement custom drawer for layer mask parameters (#3066)

* Adding mixed light baking shadowmask test (#3052)

* adding a shadow mask test

* Update reference images

* Changed the clamping approach for RTR and RTGI (in both perf and quality) to improve visual quality. (#3020)

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Fixed the condition on temporal accumulation in the reflection denoiser (case 1303504). (#3027)

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Changed the warning message for ray traced area shadows (case 1303410). (#3029)

* - Changed the warning message for ray traced area shadows (case 1303410).

* Adds approximation information about ray-traced area shadows

Co-authored-by: Lewis Jordan <lewis.jordan@hotmail.co.uk>
Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Disabled specular occlusion for what we consider medium and larger scale rtao > 1.25 with a 25cm falloff interval. (#3023)

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Removed 2505_Area_Light_ShadowMask_Baking from baking queue (#3087)

* Lightmaps / Removed scene from baking queue + meta files

* update reference screenshots

Co-authored-by: Sebastien Lagarde <sebastien@unity3d.com>

* Fix size and spacing of compositor info boxes

* Fix typo in changelog

Co-authored-by: JulienIgnace-Unity <julien@unity3d.com>
Co-authored-by: Sebastien Lagarde <sebastien@unity3d.com>
Co-authored-by: FrancescoC-unity <43168857+FrancescoC-unity@users.noreply.github.com>
Co-authored-by: Antoine Lelievre <antoinel@unity3d.com>
Co-authored-by: slunity <37302815+slunity@users.noreply.github.com>
Co-authored-by: Adrien de Tocqueville <adrien.tocqueville@unity3d.com>
Co-authored-by: Rémi Chapelain <57442369+remi-chapelain@users.noreply.github.com>
Co-authored-by: anisunity <42026998+anisunity@users.noreply.github.com>
Co-authored-by: Lewis Jordan <lewis.jordan@hotmail.co.uk>
…tor (#3105)

* Fixed Render Graph immediate mode. (#3033)

Co-authored-by: Sebastien Lagarde <sebastien@unity3d.com>

* Fix issue with shadow mask and area lights (#3019)

* Not checking NdotL since it's not really valid for area lights (We have multiple valid light directions, not one)

* Changelog

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Fix issue with capture callback (now includes post processing results) (#3035)

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* [HDRP] Fix decal draw order for ShaderGraph decal materials (#3018)

* Fixed ShaderGraph decal draw order

* Updated changelog

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Fixed various Look Dev issues after exiting Playmode (#2956)

* Fixed access to invalid Contexts references after exiting playmode.

* Fixed comparison gizmo after playmode.

* Fixes from PR feedback

* StackLit: Fix SG surface option property block to only display energy conserving specular color option for the specular input parametrization (similar to case 1257050) (#3060)

* Fixed missing BeginCameraRendering call for custom render mode of a Camera (#3063)

* Implement custom drawer for layer mask parameters (#3066)

* Adding mixed light baking shadowmask test (#3052)

* adding a shadow mask test

* Update reference images

* Changed the clamping approach for RTR and RTGI (in both perf and quality) to improve visual quality. (#3020)

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Fixed the condition on temporal accumulation in the reflection denoiser (case 1303504). (#3027)

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Changed the warning message for ray traced area shadows (case 1303410). (#3029)

* - Changed the warning message for ray traced area shadows (case 1303410).

* Adds approximation information about ray-traced area shadows

Co-authored-by: Lewis Jordan <lewis.jordan@hotmail.co.uk>
Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Disabled specular occlusion for what we consider medium and larger scale rtao > 1.25 with a 25cm falloff interval. (#3023)

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Removed 2505_Area_Light_ShadowMask_Baking from baking queue (#3087)

* Lightmaps / Removed scene from baking queue + meta files

* update reference screenshots

Co-authored-by: Sebastien Lagarde <sebastien@unity3d.com>

* Removed unused index parameter

* Fix box light attenuation (#3056)

* Fix box light attenuation

* Update screenshots

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Revert "Disabled specular occlusion for what we consider medium and larger scale rtao > 1.25 with a 25cm falloff interval. (#3023)"

This reverts commit 55bb6ff.

* Revert "Revert "Disabled specular occlusion for what we consider medium and larger scale rtao > 1.25 with a 25cm falloff interval. (#3023)""

This reverts commit 57ee23b.

* Fix default value of  _SpecularOcclusionBlend

* Fix color picker UI glitch in the Graphics Compositor

Co-authored-by: JulienIgnace-Unity <julien@unity3d.com>
Co-authored-by: Sebastien Lagarde <sebastien@unity3d.com>
Co-authored-by: FrancescoC-unity <43168857+FrancescoC-unity@users.noreply.github.com>
Co-authored-by: Antoine Lelievre <antoinel@unity3d.com>
Co-authored-by: slunity <37302815+slunity@users.noreply.github.com>
Co-authored-by: Adrien de Tocqueville <adrien.tocqueville@unity3d.com>
Co-authored-by: Rémi Chapelain <57442369+remi-chapelain@users.noreply.github.com>
Co-authored-by: anisunity <42026998+anisunity@users.noreply.github.com>
Co-authored-by: Lewis Jordan <lewis.jordan@hotmail.co.uk>
* Fixed Render Graph immediate mode. (#3033)

Co-authored-by: Sebastien Lagarde <sebastien@unity3d.com>

* Fix issue with shadow mask and area lights (#3019)

* Not checking NdotL since it's not really valid for area lights (We have multiple valid light directions, not one)

* Changelog

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Fix issue with capture callback (now includes post processing results) (#3035)

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* [HDRP] Fix decal draw order for ShaderGraph decal materials (#3018)

* Fixed ShaderGraph decal draw order

* Updated changelog

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Fixed various Look Dev issues after exiting Playmode (#2956)

* Fixed access to invalid Contexts references after exiting playmode.

* Fixed comparison gizmo after playmode.

* Fixes from PR feedback

* StackLit: Fix SG surface option property block to only display energy conserving specular color option for the specular input parametrization (similar to case 1257050) (#3060)

* Fixed missing BeginCameraRendering call for custom render mode of a Camera (#3063)

* Implement custom drawer for layer mask parameters (#3066)

* Adding mixed light baking shadowmask test (#3052)

* adding a shadow mask test

* Update reference images

* Changed the clamping approach for RTR and RTGI (in both perf and quality) to improve visual quality. (#3020)

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Fixed the condition on temporal accumulation in the reflection denoiser (case 1303504). (#3027)

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Changed the warning message for ray traced area shadows (case 1303410). (#3029)

* - Changed the warning message for ray traced area shadows (case 1303410).

* Adds approximation information about ray-traced area shadows

Co-authored-by: Lewis Jordan <lewis.jordan@hotmail.co.uk>
Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Disabled specular occlusion for what we consider medium and larger scale rtao > 1.25 with a 25cm falloff interval. (#3023)

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Fix 1299233 ies resize bug

* change log

* Update CHANGELOG.md

* fix merge issue

Co-authored-by: JulienIgnace-Unity <julien@unity3d.com>
Co-authored-by: Sebastien Lagarde <sebastien@unity3d.com>
Co-authored-by: FrancescoC-unity <43168857+FrancescoC-unity@users.noreply.github.com>
Co-authored-by: Pavlos Mavridis <pavlos.mavridis@unity3d.com>
Co-authored-by: Antoine Lelievre <antoinel@unity3d.com>
Co-authored-by: slunity <37302815+slunity@users.noreply.github.com>
Co-authored-by: Adrien de Tocqueville <adrien.tocqueville@unity3d.com>
Co-authored-by: Rémi Chapelain <57442369+remi-chapelain@users.noreply.github.com>
Co-authored-by: anisunity <42026998+anisunity@users.noreply.github.com>
Co-authored-by: Lewis Jordan <lewis.jordan@hotmail.co.uk>
* create standalone_cache jobs

* use cache jobs for trunk verification

* fix commands so linux can recognise them

need to wrap each string around "extra-editor-arg"
* Fixed Render Graph immediate mode. (#3033)

Co-authored-by: Sebastien Lagarde <sebastien@unity3d.com>

* Fix issue with shadow mask and area lights (#3019)

* Not checking NdotL since it's not really valid for area lights (We have multiple valid light directions, not one)

* Changelog

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Fix issue with capture callback (now includes post processing results) (#3035)

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* [HDRP] Fix decal draw order for ShaderGraph decal materials (#3018)

* Fixed ShaderGraph decal draw order

* Updated changelog

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Fixed various Look Dev issues after exiting Playmode (#2956)

* Fixed access to invalid Contexts references after exiting playmode.

* Fixed comparison gizmo after playmode.

* Fixes from PR feedback

* Fix undo redo on layered lit editor

* Update CHANGELOG.md

Co-authored-by: JulienIgnace-Unity <julien@unity3d.com>
Co-authored-by: Sebastien Lagarde <sebastien@unity3d.com>
Co-authored-by: FrancescoC-unity <43168857+FrancescoC-unity@users.noreply.github.com>
Co-authored-by: Pavlos Mavridis <pavlos.mavridis@unity3d.com>
Co-authored-by: Antoine Lelievre <antoinel@unity3d.com>
* Added vulkan install in system requirements

* Reworded content

Co-authored-by: Lewis Jordan <lewis.jordan@hotmail.co.uk>
* Fixed Render Graph immediate mode. (#3033)

Co-authored-by: Sebastien Lagarde <sebastien@unity3d.com>

* Fix issue with shadow mask and area lights (#3019)

* Not checking NdotL since it's not really valid for area lights (We have multiple valid light directions, not one)

* Changelog

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Fix issue with capture callback (now includes post processing results) (#3035)

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* [HDRP] Fix decal draw order for ShaderGraph decal materials (#3018)

* Fixed ShaderGraph decal draw order

* Updated changelog

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Fixed various Look Dev issues after exiting Playmode (#2956)

* Fixed access to invalid Contexts references after exiting playmode.

* Fixed comparison gizmo after playmode.

* Fixes from PR feedback

* Fix issue with compositor related custom passes still active after disabling the compositor

Co-authored-by: JulienIgnace-Unity <julien@unity3d.com>
Co-authored-by: Sebastien Lagarde <sebastien@unity3d.com>
Co-authored-by: FrancescoC-unity <43168857+FrancescoC-unity@users.noreply.github.com>
Co-authored-by: Antoine Lelievre <antoinel@unity3d.com>
* Fixed Render Graph immediate mode. (#3033)

Co-authored-by: Sebastien Lagarde <sebastien@unity3d.com>

* Fix issue with shadow mask and area lights (#3019)

* Not checking NdotL since it's not really valid for area lights (We have multiple valid light directions, not one)

* Changelog

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Fix issue with capture callback (now includes post processing results) (#3035)

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* [HDRP] Fix decal draw order for ShaderGraph decal materials (#3018)

* Fixed ShaderGraph decal draw order

* Updated changelog

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>

* Fixed various Look Dev issues after exiting Playmode (#2956)

* Fixed access to invalid Contexts references after exiting playmode.

* Fixed comparison gizmo after playmode.

* Fixes from PR feedback

* Fixed a few render texture memory leaks.

* Update changelog

* Added comment

* Update CHANGELOG.md

Co-authored-by: Sebastien Lagarde <sebastien@unity3d.com>
Co-authored-by: FrancescoC-unity <43168857+FrancescoC-unity@users.noreply.github.com>
Co-authored-by: Pavlos Mavridis <pavlos.mavridis@unity3d.com>
Co-authored-by: Antoine Lelievre <antoinel@unity3d.com>
* Fix runtim resource wizard fix regression

* Update CHANGELOG.md

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>
* Fixed lookdev reload bug when viewing a scene object

* Updated changelog

* Re-added lookdev fix

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>
* Fix error in Depth Of Field near radius blur calculation

* Fix typo

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>
* Fix gc alloc errors

* Avoid setting the name of an object during render (gc alloc)

* Avoid gc allocs (for real this time)
Co-authored-by: sebastienlagarde <sebastien@unity3d.com>
* Removed backplate from rendering of lighting cubemap as it did not really work conceptually and caused artefacts.

* Update changelog

* Remove useless code

* Compilation fix.

* Update doc

* Update Override-HDRI-Sky.md

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>
* Added alpha support changes for path tracing in bugfix branch.

* Updated changelog and added doc.

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>
* Histogram and scalarization warnings.

* Fix warning in probe

* Changelog

* Update CHANGELOG.md

Co-authored-by: Sebastien Lagarde <sebastien@unity3d.com>
sebastienlagarde and others added 11 commits March 11, 2021 15:16
…used but not curve remapping (#3867)

* Allocate the curve texture always

* Changelog
* Added an error in the UI when trying to use disk lights with realtime GI

* Updated changelog
…en clicking on a different quality level that doesn't have ray tracing (case 1320304). (#3894)
…318698). (#3865)

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>
…than the current viewport (case 1321139). (#3876)

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>
alelievr and others added 3 commits March 16, 2021 19:47
* Fixed tube light mode selection (case 1317776)

* Updated changelog

* PR fixes

Co-authored-by: sebastienlagarde <sebastien@unity3d.com>
…#3879)

* Added tooltips to warn when some features may be disabled.

* Update change log
@sebastienlagarde sebastienlagarde marked this pull request as ready for review March 16, 2021 19:04
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