Original reference implementation of "3D Gaussian Splatting for Real-Time Radiance Field Rendering"
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Updated
Oct 30, 2024 - Python
Original reference implementation of "3D Gaussian Splatting for Real-Time Radiance Field Rendering"
Point-NeRF: Point-based Neural Radiance Fields
[CVPR 2024] GaussianDreamer: Fast Generation from Text to 3D Gaussians by Bridging 2D and 3D Diffusion Models
[CVPR2022] Neural Rays for Occlusion-aware Image-based Rendering
[ECCV 2024] Efficient Large-Baseline Radiance Fields, a feed-forward 2DGS model
[CVPR 2023] DiffusioNeRF: Regularizing Neural Radiance Fields with Denoising Diffusion Models
[SIGGRAPH'25] Official implementation for the paper "Deformable Beta Splatting"
Original reference implementation of "StopThePop: Sorted Gaussian Splatting for View-Consistent Real-time Rendering"
Official implementation of "CompGS".
Code Release for "Bilateral Guided Radiance Field Processing"
[BMVC'24] Official implementation for the paper "AtomGS: Atomizing Gaussian Splatting for High-Fidelity Radiance Field"
[IJRR 2025] Lidar-visual dataset with ground truth 3D map for SLAM/NeRF
[CVPR 2023] Ref-NPR: Reference-Based Non-PhotoRealistic Radiance Fields
[arXiv 2024] Novel View Extrapolation with Video Diffusion Priors
[CVPR 2025] RelationField: Relate Anything in Radiance Fields
official repo for the paper "SPARF: Large-Scale Learning of 3D Sparse Radiance Fields from Few Input Images"
3DGS-based change detection for physical object rearrangement
Official repository of the 3DV 2025 paper "LapisGS: Layered Progressive 3D Gaussian Splatting for Adaptive Streaming"
DISTWAR atomic reduction optimization on "3D Gaussian Splatting for Real-Time Radiance Field Rendering".
This is the official repo for the implementation of Free-Moving Object Reconstruction and Pose Estimation with Virtual Camera(AAAI 2025).
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