Perception toolkit for sim2real training and validation in Unity
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Updated
Sep 23, 2024 - C#
Perception toolkit for sim2real training and validation in Unity
An Implementation of VTuber (Both 3D and Live2D) using Python and Unity. Providing face movement tracking, eye blinking detection, iris detection and tracking and mouth movement tracking using CPU only.
Automatic 3D Character animation using Pose Estimation and Landmark Generation techniques
SynthDet - An end-to-end object detection pipeline using synthetic data
Unity's privacy-preserving human-centric synthetic data generator
Integrate YOLOv8 into your C# project for a variety of real-time tasks including object detection, instance segmentation, pose estimation and more, using ONNX Runtime.
HolisticMotionCapture is an application and package that can capture the motion of a person with only a monocular color camera and move the VRM avatar's pose, face, and hands.
Full body pose estimation to be used with HMD (Quest2) built in Unity
PoseNet Using Unity MLAgents Barracuda Engine
Pose Estimation for Interactive Metaverse Fitness (Capstone Design 2022)
Realtime pose detection in Unity Engine with NatML.
Multiple-person pose detection in Unity Engine.
Pose replication using Posenet
Capture motion using only a web camera and reflect the motion on a 3D model in Unity in real time
Resources for SiTAR, a situated trajectory analysis system for AR which provides in-the-wild pose error estimates
Application part of 3D pose-recording and replay using Unity ARFoundation
This Unity package extends the functionality of the barracuda-inference-base package to perform 2D human pose estimation using PoseNet models.
This is an Unity project for human pose estimation on one VR player. The human pose estimation in only calculated via camera. There are no sensor data which form the body. Even the visible head movement is not controlled via VR headset tracker, but only from the AI model which gets the data from the camera.
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