An end-to-end library for editing and rendering motion of 3D characters with deep learning [SIGGRAPH 2020]
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Updated
Jul 12, 2024 - Python
An end-to-end library for editing and rendering motion of 3D characters with deep learning [SIGGRAPH 2020]
Official implementation of "MIMO: Controllable Character Video Synthesis with Spatial Decomposed Modeling"
ProtoMotions is a GPU-accelerated simulation and learning framework for training physically simulated digital humans and humanoid robots.
Ubisoft La Forge Animation Dataset
SCAIL: Towards Studio-Grade Character Animation via In-Context Learning of 3D-Consistent Pose Representations (CVPR 2026 Findings)
An end-to-end library for automatic character rigging, skinning, and blend shapes generation, as well as a visualization tool [SIGGRAPH 2021]
A deep neural network that directly reconstructs the motion of a 3D human skeleton from monocular video [ToG 2020]
Automatic 3D Character animation using Pose Estimation and Landmark Generation techniques
Motion Matching implementation for Unity
Official implementation of "En3D: An Enhanced Generative Model for Sculpting 3D Humans from 2D Synthetic Data", CVPR 2024; 3D Avatar Generation and Animation
[CVPR 2025 Highlight] InterMimic: Towards Universal Whole-Body Control for Physics-Based Human-Object Interactions
ZeroEGGS: Zero-Shot Example-Based Gesture Generation from Speech
A motion generation model learned from a single example [SIGGRAPH 2022]
Duik Ángela | Rigging and animation tools for After Effects
Official implementation for SIGGRAPH 2023 paper "Learning Physically Simulated Tennis Skills from Broadcast Videos"
SOMA BVH to humanoid robot motion retargeting library built with Newton and NVIDIA Warp
Interactive Character Control with Auto-Regressive Motion Diffusion Models
Pose Extraction & Rendering for SCAIL: Towards Studio-Grade Character Animation via In-Context Learning of 3D-Consistent Pose Representations
[NeurIPS 2020] Official PyTorch Implementation of "Residual Force Control for Agile Human Behavior Imitation and Extended Motion Synthesis". NeurIPS 2020.
Real-time physics for Maya
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