A physically-based path tracer
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Updated
Apr 15, 2022 - Rust
A physically-based path tracer
High Performance CPU/GPU Physically Based Renderer in Rust
Vulkan and rust experiments, including a spectral path tracer using Vulkan ray tracing extensions
Monte Carlo path tracing implementation on Rust
A Rust implementation of a small ray/pathtracer.
A simple ray tracing engine
A toy raytracer written in Rust based on PBRT
Wavelength aware path tracer written in rust
A GPU-accelerated offline PBR path tracer that can generate photorealistic images from glTF scene descriptions using techniques such as microfacet-based BSDF models, BVH & SAH, IS, among others.
A polygon Clipping and Offsetting library for Rust.
Implementation of PBRT in rust based on the C++ version by Matt Pharr, Grep Humphreys, and Wenzel Jakob.
A principled BSDF pathtracer with an abstracted backend. Perfect for rendering procedural content.
Interactive, physically based Rust path tracer
Path tracer in rust
Path Tracing in Computer Graphics
Minimal, extensible path tracer in Rust.
📸💡🦀 Experimenting with Path Tracing
Physically based ray tracing engine
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