Implementation of Peter Shirley's Ray Tracing In One Weekend book using Vulkan and NVIDIA's RTX extension.
-
Updated
Dec 25, 2024 - C++
Implementation of Peter Shirley's Ray Tracing In One Weekend book using Vulkan and NVIDIA's RTX extension.
LuxCore source repository
An open source physically based renderer.
A basic Ray Tracer that exploits numpy arrays and functions to work reasonably fast.
Differentiable RayTracing in Julia
A program with an implemented Monte Carlo Ray Tracer algorithm for global illumination of a virtual 3D scene.
A ray tracing program
Physically based path tracer made in Vulkan.
My very first ray tracer implementation.
Open Source Ray Tracing Library
A ray-tracer with a simple scene description language for easily generating beautiful images.
Implementing a path tracer in Go
FlatlandRT is a 2D ray tracer visualization tool.
GPU Physically Based Renderer (OpenGL Base) [2021-2022]
A distributed Go implementation of Ray Tracing in One Weekend by Peter Shirley
Ray Tracing and Optical Design in Python
A physically-based Monte Carlo Path Tracer (Ray Tracer) from scratch
An instructive one-file Ruby path tracer
Add a description, image, and links to the ray-tracer topic page so that developers can more easily learn about it.
To associate your repository with the ray-tracer topic, visit your repo's landing page and select "manage topics."