A High Performance Compute Shader Based Mesh Pathtracer in Unity3d without RT Cores
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Updated
Dec 17, 2025 - C#
A High Performance Compute Shader Based Mesh Pathtracer in Unity3d without RT Cores
OpenGL Toy-"Engine" with Wavefront Path Tracer and Rasterizer with Voxel Cone Tracing/Global Illumination
Screen Space Path Tracing for Unity's URP (Universal Render Pipeline).
C# OpenGL Path Tracer, Real-Time GPU accelerated
Path-traced physically-based rendering with UE4-PBR-like parameters and 'specTrans' from Disney BSDF implemented by using compute shader in Unity3D.
Raytracer using Vulkan Compute Shaders and Avalonia UI
gpu-ray-tracing-in-unity implements by three-eyed-games
An awesome ray traced 3D renderer build in C# from scratch!
Unity sample project using instancing in HDRP path tracing.
Monte Carlo Path Tracer in Unity3D using compute shader
A naive path tracing (global illumination) implementation written in C#.
This is my little GraphicEngine for Games and Raytracing
A C# Pathtracer, with as goal to compare distinct parts of unbiased monte carlo importance sampling algorithms on convergence rate.
Maze generation & pathfinding library with wave algorithm
Very simplistic C# path tracer to demonstrate my software engineering skills.
Following the Ray Tracing in One Weekend series
An implementation of a framework for physically based rendering
A personal exploration on different deferred rendering techniques
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