c-ray is a small, simple path tracer written in C
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Updated
Dec 12, 2025 - C
c-ray is a small, simple path tracer written in C
Computational Graphics - THU Spring 2018
Vulkan Ray Tracing fork of Xash3D FWGS engine. Intended to be merged into master at some point in the future.
My offline renderer for learning.
Signed is a 3D modeling and construction language based on Lua and SDFs. Signed will be available for macOS and iOS and is heavily optimized for Metal.
Spatially Hashed Radiance Cache (SHaRC) Library
CUDA Toy Offline Renderer
Redflash is a physics-based GPU renderer based on Path Tracing implemented in NVIDIA® OptiX 6.0, which can consistently draw scenes with mixed Polygons and Raymarching
Vulkan RTX Path Tracing Implementation for Quake III
Direct Volume Rendering Path Tracer
A simple pathtracer running on the gpu using vulkan (rewrite of my ansi-c-raytracer)
Physically Based Raytracer
Bidirectional and unidirectional GPU accelerated path tracing with Radeon Rays and OpenCL 1.2.
A path tracer written in C. Code adapted from Peter Shirley's Ray Tracing Weekend book series.
Redflash is a physics-based GPU renderer based on Path Tracing implemented in NVIDIA® OptiX 6.5, which can consistently draw scenes with mixed Polygons and Raymarching
Path Tracer written in C. Made mostly for fun.
CPU ray tracer & path tracer with importance sampling, next event estimation, Russian Roulette & depth of field support.
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