IIIT Allahabad B. Tech. (IT) 5th Semester Artificial Intelligence Lab Assignments + HackerRank Artificial Intelligence Track
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Updated
Aug 15, 2018 - Python
IIIT Allahabad B. Tech. (IT) 5th Semester Artificial Intelligence Lab Assignments + HackerRank Artificial Intelligence Track
Implementation and visualization (some demos) of search and optimization algorithms.
Implementation for A-star and BFS Algorithms to solve a NxN grid sliding puzzle problem.
🎮 An artificial intelligence game to demonstrate the A* pathfinding. The enemy will try to get close to the agent and make it stuck between walls.(用于演示A*寻路算法的人工智能游戏,敌人会追踪宝藏并尝试将其困在围墙之间。)
Application software in Python 3 to evaluate the factor of safety against sliding of slopes made of Blocks-In-Matrix materials.
A Python implementation and visualization of various pathfinding and graph search algorithms.
Several different implementations of the A-Star search algorithm, including a Bidirectional version - used for finding the shortest path in a graph.
Contains 5th Semester AIML Lab programs
This repository implements various Search Based (Heuristic and Incremental) and Sampling Based (Multi Query and Single Query) motion planning algorithms using ROS and turtlebot
A fine-tuned visual implementation of Informed and Uninformed Search Algorithms such as Breadth First Search, Depth First Search, Uniform Cost Search, A* Search, Greedy First Search
Implement a navigational robot that performs global planning using A* and local planning using Vector Field Histogram (VFH) to help navigate the robot from start to end for a given map.
Ayudar a vendedores ambulantes en un parque para llegar a sus clientes, recorriendo la menor distancia con el Algoritmo A*.
Romania Problem with A* Algorithm - AI Class Homework
Implementation of the A* / Dijkstra search algorithms, a Probabilistic Roadmap (PRM) Planner with path smoothing, and a statistical benchmarking suite
探寻路径规划算法,主要是 A* 算法以及其 JPS 优化版本,考虑到了对角障碍物的阻塞和绕路情况,Python 实现。 // Python implementation of the A* (A-star) and Jump Point Search algorithms, handling cases with diagonal obstacles.
This repository contains solution for SLAM lectures taught by Claus Brenner on YouTube.
technological mapping method that allows robots and other autonomous vehicles to build a map , localize itself on that map at the same time and choose the best route avoiding obstacles.
N-Queens GUI solver using A* (A-Star) and Genetic Algorithm.
Robot that cleans room from dirts. Finds the optimum path eventually. Same algorithms are applied as in finding path to escape a maze.
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