A visualizer for the core search algorithms used in AI and game development. Special thanks to Amit Patel and his cool tutorials for providing me with the inspiration. #MadeWithUnity
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Updated
Oct 10, 2024 - C#
A visualizer for the core search algorithms used in AI and game development. Special thanks to Amit Patel and his cool tutorials for providing me with the inspiration. #MadeWithUnity
A* search algorithm in TypeScript
Collection of classes and functions to allow 2D/3D path generation with heuristic algorithms such as A*, Theta* and LazyTheta* and ROS Interfaces
Dijkstra's Shortest Path for 6, 18, and 26-Connected 3D (Volumetric) Image Volumes
CSE 571 Artificial Intelligence
Automatic maze generator (DFS) and maze solver (A*, DFS, BFS) in python.
🔍 A friendly visualizer for some search algorithms like DFS, BFS, Greedy and A*
Code of the ITSC2023 paper: "Efficient Path Planning in Large Unknown Environments with Switchable System Models for Automated Vehicles". Author: Oliver Schumann
A grid geometry toolkit for A* pathfinding and 2D sprite motion.
collection of motion planning algorithms
Simple graph classes
A simple fastest route finder written in Java includes BFS, Djikstra(Speed limits included) and A* Algortihms also has the feature of visualization of visited nodes.
this project combines various AI algorithms to provide visualization and functionality for search algorithms, a game (CONNECT4) using min-max algorithms, and a Constraint Satisfaction Problem (CSP) solver. This toolbox aims to provide a comprehensive understanding of these AI techniques through interactive visualizations and practical examples.
It's an implimetetion a Pathfinding Algorithm with multiple agents
Romania Problem with A* Algorithm - AI Class Homework
Eight Puzzle solver using BFS, DFS & A* search algorithms
This project consists of implementations of several kNN algorithms for road networks (aka finding nearest points of interest) and the experimental framework to compare them from a research paper published in PVLDB 2016. You can use it to add new methods and/or queries or reproduce our experimental results.
Desktop app for visualizing graph search algorithms
Implementations of artificial intelligence agents that plays Pac-Man
A C++ implementation of N Puzzle problem using A Star Search with heuristics of Manhattan Distance, Hamming Distance & Linear Conflicts
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