This repository has been archived by the owner on Nov 26, 2022. It is now read-only.
This will be the last release of Tinke. Thanks everyone for the support!
Checkout @SceneGate for new development libraries for game format conversion.
What's Changed
- Fix typo in en-us.xml by @cjuub in #30
- Improve language, links and save banner in other image formats by @ccawley2011 in #35
- Support HTML, CSS, JS and DTD files in text plugin, support GIF in image plugin by @ccawley2011 in #36
- Nitro Texture Compressor for compression 4x4 blocks by @MetLob in #31
- Layton: update to version 0.6 by @MetLob in #39
- Sonic Rush Adventure plugin by @ccawley2011 in #46
- Fixes NFTR and two small for Core by @MetLob in #58
- Fixed typos in English translation by @twse in #64
- Add Italian translations for plugins by @twse in #65
- ALAR/DSCP Support + Readme updated by @priverop in #68
- Localise "buscar:" label by @luaVolk in #69
- JUS Plugin by @priverop in #71
- Changed flag from UK to US for English language by @twse in #72
- LAYTON plugin additions by @KerJoe in #82
- Add McDonalds Maker Code (N6) by @EliCrystal2001 in #88
- [JUS Plugin] Fixed DIG format by @priverop in #96
- Migrate to .NET Framework 4.8 by @pleonex
- Use Linux hex viewer on FAT dialog by @pleonex
- Improve hexadecimal viewer for mono by @pleonex
- Fix build scripts for Linux and Windows by @pleonex
Full Changelog: v0.9.1...v0.9.2