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This repository has been archived by the owner on Nov 26, 2022. It is now read-only.

v0.9.2 - Final release

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@pleonex pleonex released this 26 Nov 13:20
3263fc2

This will be the last release of Tinke. Thanks everyone for the support!
Checkout @SceneGate for new development libraries for game format conversion.

What's Changed

  • Fix typo in en-us.xml by @cjuub in #30
  • Improve language, links and save banner in other image formats by @ccawley2011 in #35
  • Support HTML, CSS, JS and DTD files in text plugin, support GIF in image plugin by @ccawley2011 in #36
  • Nitro Texture Compressor for compression 4x4 blocks by @MetLob in #31
  • Layton: update to version 0.6 by @MetLob in #39
  • Sonic Rush Adventure plugin by @ccawley2011 in #46
  • Fixes NFTR and two small for Core by @MetLob in #58
  • Fixed typos in English translation by @twse in #64
  • Add Italian translations for plugins by @twse in #65
  • ALAR/DSCP Support + Readme updated by @priverop in #68
  • Localise "buscar:" label by @luaVolk in #69
  • JUS Plugin by @priverop in #71
  • Changed flag from UK to US for English language by @twse in #72
  • LAYTON plugin additions by @KerJoe in #82
  • Add McDonalds Maker Code (N6) by @EliCrystal2001 in #88
  • [JUS Plugin] Fixed DIG format by @priverop in #96
  • Migrate to .NET Framework 4.8 by @pleonex
  • Use Linux hex viewer on FAT dialog by @pleonex
  • Improve hexadecimal viewer for mono by @pleonex
  • Fix build scripts for Linux and Windows by @pleonex

Full Changelog: v0.9.1...v0.9.2