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…troTextureCompression
- import of image and animation - editor for text in nazo folder for Layton 2
I wanted create pull request with Layton plugin files only... I do not understand how to do it. |
Don't worry, the problem is that since in your branch you have the changes for the 4x4 texture compressor too, it adds these commits too. So I will merge first the other pull request so after that, this pull request will have only the layton changes. |
This is a really great addition and I'm very thankful! However it seems that after importing any images (ani or non-ani) it always corrupts the header area which makes it unable to run in emulators and on real hardware with a flashcard, but it does still detect everything properly in Tinke itself (when reopening the exported rom). Though it seems different from issue #41 as this rom has not been trimmed. Some more info: Hopefully this was helpful, or maybe if I'm doing something wrong could you please inform me. Thank You! |
So after the fix for issue #41 it saves correctly. But images do not appear in the game at all (they're totally black) And in Tinke they are transparent (and probably in the game as well but there the background was black). I was replacing bg images with replace palette turned on. |
Animations in Layton's .arc files can be imported with Swap palette options only. |
For BG Images with "Replace palette" options. |
For Changed palette i must to put first transparent color to the palette. Or user can press the button after import. But in plugin namespace I can't see, what palette was loaded - swapped or changed. |
Can you send this file (redrawed png or bmp) to me for testing? |
In specified files game code overrides some colors of the palette. For example, this file (ara_top.arc) has 64 as default colors count. I try to implement this in later. |
Note: "Set transparent" button clicking is not required.
Hi! Test this commit please. If you click the "Yes" button then palette will be swaped to the original. Note: "Set transparent" button clicking is not required. |
Thank you, this seems to fix the issues I was having. It does still need map compression to be on, but it works! Also, and this is not a bug, but what is the easiest way to fix the "too many colors" error, right now I just play with the settings in Paint.net until it spits out an image with the supported amount of colors. |
Amazing work! Thank you @MetLob for implementing and @MrJPGames for testing. I want to review the changes as soon as possible and release a new version. Regarding how to reduce the number of colors, I know how to do it with Gimp:
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Implement PLZ (PCK2) file packing |
Added image and animation import
Added text editor for text formats in NAZO folder (Layton 2)