This repository has been archived by the owner on Nov 26, 2022. It is now read-only.
Releases: pleonex/tinke
Releases · pleonex/tinke
v0.9.2 - Final release
This will be the last release of Tinke. Thanks everyone for the support!
Checkout @SceneGate for new development libraries for game format conversion.
What's Changed
- Fix typo in en-us.xml by @cjuub in #30
- Improve language, links and save banner in other image formats by @ccawley2011 in #35
- Support HTML, CSS, JS and DTD files in text plugin, support GIF in image plugin by @ccawley2011 in #36
- Nitro Texture Compressor for compression 4x4 blocks by @MetLob in #31
- Layton: update to version 0.6 by @MetLob in #39
- Sonic Rush Adventure plugin by @ccawley2011 in #46
- Fixes NFTR and two small for Core by @MetLob in #58
- Fixed typos in English translation by @twse in #64
- Add Italian translations for plugins by @twse in #65
- ALAR/DSCP Support + Readme updated by @priverop in #68
- Localise "buscar:" label by @luaVolk in #69
- JUS Plugin by @priverop in #71
- Changed flag from UK to US for English language by @twse in #72
- LAYTON plugin additions by @KerJoe in #82
- Add McDonalds Maker Code (N6) by @EliCrystal2001 in #88
- [JUS Plugin] Fixed DIG format by @priverop in #96
- Migrate to .NET Framework 4.8 by @pleonex
- Use Linux hex viewer on FAT dialog by @pleonex
- Improve hexadecimal viewer for mono by @pleonex
- Fix build scripts for Linux and Windows by @pleonex
Full Changelog: v0.9.1...v0.9.2
Tinke 0.9.1
There was an issue building the program. I added a temporal 0.9.2 version.
- Support partition cell sections (#18, #19).
- Add basic hexadecimal viewer for mono.
- Add support for WARIO7 ARC pack file.
- Add support for Layton2 Dutch version (#24).
- Fix #14: size and format were default values when using CallPlugin.
- Fix #16: ROM size header value was not updated on ROM generation.
- Fix #7: Import images was using always the first palette.
- Fix #8: Not writing last segment of raw images.
- Fix #20: Wrong math formula for color distance.
- Fix mono issues.
- Upgrade to .NET Framework 4.5 (#25).
Special thanks to @MetLob for their pull requests and issues.
Tinke 0.9.0
Version 0.9.0 is here! (4 years later...)
Many many improvements and features have been done. Some of them are:
- Improve performance.
- Alpha 3D model viewer.
- Add support for ADX sound files.
- Add support for Procyon codec for sound files.
- Add support for Layton London Life game.
- Add support for Pokemon Conquest.
- OAM Editor and importer.
- New options to import images.
- New window in "Open as->" to force to use a plugin to open the file.
- Show more info about SDAT files.
- Add shortcut F3 in hex viewer to search next value.
- New shortcut search for the first 4 bytes:
Header XXXXXXXX
. - More support for Inazuma Eleven games.
- Add support for NARUTO_POTN.
- Add support for TIME HOLLOW.
- Add support for TIMEACE.
- Add support for ALAR pack files.
- Add support for WITCHTALE.
- Add support for Hetalia game.
- Add support for Trauma Center game.
- Add support for GTA CTW.
- Add support for ROCKMAN.EXE.
- Add unpackers for 4HEROSLIGHT.
- Add unpackers for RR3BACE.
- Add support for files in Layton1 and Layton2.
- Add support for pack file in Death Note DS.
- Add support for images in SF Feather.
- Add support for Summon Night X Tears Crown files.
- Add support for Tennis no Ouji-sama.
- Add support for A Witch's Tale.
- Add support for Super Robot Taisen OG Saga - Endless Frontier.
- Add support for 100 Classic Book Collection.
- Add support for NTFT image files.
- Add support for NAIX text files.
- Add support for custom tables in hex viewer (only Windows).
- Fix problems with NARC files.
- Fix problems with Last Windows game plugin.
- Fix problems with fonts and add encoding support.
- Fix problems with NCER files.
- Fix palette imported.
- Add support for SPDL file format in Ninokuni.
- Fix compile script and add support for Linux.
- Clean a lot of code.
- Fixed many, many bugs.
From now, release will contains less changes so there will be more frequently.