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Nitro Texture Compressor for compression 4x4 blocks #31
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Hi, I implemented compression of 4x4 texels. Medium quality, but not long time.
Example of this algorythm on photo-quality image:
Example of this algorythm on NDS (not-compressed Color256 8-bit indexed) image:
## Using
Ekona.Images.NitroTextureCompressor.Compress(byte[] bgra, uint width, uint height, bool boundaryApprox, bool onlyInterpolatedPalettes, out byte[] palette)
Where:
bgra - original 32BPP data in ARGB format (first byte - B, G, R, A - last byte)
width, height - size of original image
boundaryApprox - using mask, which ignored inside pixels in 4x4 block, using only boundary pixels
onlyInterpolatedPalettes - generates palettes only in 1 or 3 Nitro-texture-palette formats (see code of TEX0 in plugins)
WARNING
If output palettes length / 4 > 0x3FFF then some pixels has invalid palette index.