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@illlustr illlustr commented Jun 3, 2025

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Programneer and others added 30 commits June 9, 2024 20:42
This conflicts with ::MonoGCHandle in mono 6.14 (maintained by winehq).
[3.x] Improve Class display in Create dialog
[3.x] Fix double `TOOLS_ENABLED` checks from `NO_EDITOR_SPLASH`
Expose gui_release_focus and gui_get_focus_owner to Viewport
Expose a method to get hovered Control in Viewport

Co-Authored-By: Gilles Roudiere <gilles.roudiere@gmail.com>
Co-Authored-By: Claire Blackshaw <evilkimau@gmail.com>
[3.x] Expose some helper methods on Viewport
mono: move MonoGCHandle into gdmono namespace
[3.x] FTI - Optimize `SceneTree` traversal
[3.x] Fix unzSeekCurrentFile not resetting total_out_64.
This could cause incorrect rendered xform for one frame.
[3.x] `SceneTreeFTI` - fix identity_xform flag getting out of sync
…ugin-friendly

[3.x] Show `TextureProgress` radial center cross only when editing the scene
Adds the option to change the audio driver to the Dummy driver and back at runtime, with a set of MuteState flags - Disabled (user control), Silence (period of silence), Focus Loss (when app is not in focus), and Paused (when app is paused).

Control for the flags is added for the editor in EditorSettings, and for the project in ProjectSettings.

Editor defaults to muted (Dummy driver) when there is no audio output, and automatically switches to active on output. This significantly reduces CPU usage.
[3.x] Add ability to mute AudioServer.
[3.x] `SceneTreeFTI` - Fix `force_update` flag for invisible nodes
[3.x] FTI - `global_transform_interpolated()` on demand for invisible nodes
[3.x] Pre-calculate `is_visible_in_tree()`
[3.x] FTI - Reduce `VisualInstance` xform notifications
(cherry picked from commit cdb8752)
(cherry picked from commit 8bb3e53)
lawnjelly and others added 30 commits July 30, 2025 07:17
…-fix

Fix order of operations for macOS template check
…-numbers

[3.x] Update required version numbers for Android in 3.x
[3.x] Fix Line breaking may not work correctly when using color tags with specific font
[3.x] Fix `is_visible_in_tree` regression for out of tree
[3.x] Backport nonexclusive fullscreen mode.
[3.x] Fix Open Editor Data/Settings Folder menu in self-contained mode
[3.x] DDS: Backport fixes from 4.x branch
…3.6.4

[3.x] mbedTLS: Update to mbedTLS 3.6.4
Previously, a link error occurred as we'd be trying to link
against a nonexistent framework. AGL was removed in macOS Tahoe
since the first beta.
[3.x] Fix build on macOS 26 by removing AGL framework link
[3.x] Android: Set minsdk to 21, workaround `fseeko` error in Opus.
[3.x] Fast child iteration in `Node`, `Spatial`, `CanvasItem`
[3.x] `Batching` - Fix `MultiRect` casting to wrong type
BlobShadow node (sphere or capsule)
BlobFocus
Backends for GLES2 and GLES3
[iOS, 3.x] Switch window creation to UIScene.
[3.x] Fix `mbedtls` readme duplicated text
Fixes off by one bug, and increases the limit slightly.
[3.x] FTI - Fix `SceneTreeFTI` depth limit behaviour
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