Skip to content

[Merged by Bors] - Add multi draw indirect draw calls #6392

New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Closed
Closed
Changes from all commits
Commits
File filter

Filter by extension

Filter by extension

Conversations
Failed to load comments.
Loading
Jump to
Jump to file
Failed to load files.
Loading
Diff view
Diff view
160 changes: 160 additions & 0 deletions crates/bevy_render/src/render_phase/draw_state.rs
Original file line number Diff line number Diff line change
Expand Up @@ -283,6 +283,166 @@ impl<'a> TrackedRenderPass<'a> {
.draw_indexed_indirect(indirect_buffer, indirect_offset);
}

/// Dispatches multiple draw calls from the active vertex buffer(s) based on the contents of the `indirect_buffer`.
/// `count` draw calls are issued.
///
/// The active vertex buffers can be set with [`TrackedRenderPass::set_vertex_buffer`].
///
/// `indirect_buffer` should contain `count` tightly packed elements of the following structure:
///
/// ```rust
/// #[repr(C)]
/// struct DrawIndirect {
/// vertex_count: u32, // The number of vertices to draw.
/// instance_count: u32, // The number of instances to draw.
/// first_vertex: u32, // The Index of the first vertex to draw.
/// first_instance: u32, // The instance ID of the first instance to draw.
/// // has to be 0, unless [`Features::INDIRECT_FIRST_INSTANCE`] is enabled.
/// }
/// ```
pub fn multi_draw_indirect(
&mut self,
indirect_buffer: &'a Buffer,
indirect_offset: u64,
count: u32,
) {
trace!(
"multi draw indirect: {:?} {}, {}x",
indirect_buffer,
indirect_offset,
count
);
self.pass
.multi_draw_indirect(indirect_buffer, indirect_offset, count);
}

/// Dispatches multiple draw calls from the active vertex buffer(s) based on the contents of the `indirect_buffer`.
/// The count buffer is read to determine how many draws to issue.
///
/// The indirect buffer must be long enough to account for `max_count` draws, however only `count` elements
/// will be read, where `count` is the value read from `count_buffer` capped at `max_count`.
///
/// The active vertex buffers can be set with [`TrackedRenderPass::set_vertex_buffer`].
///
/// `indirect_buffer` should contain `count` tightly packed elements of the following structure:
///
/// ```rust
/// #[repr(C)]
/// struct DrawIndirect {
/// vertex_count: u32, // The number of vertices to draw.
/// instance_count: u32, // The number of instances to draw.
/// first_vertex: u32, // The Index of the first vertex to draw.
/// first_instance: u32, // The instance ID of the first instance to draw.
/// // has to be 0, unless [`Features::INDIRECT_FIRST_INSTANCE`] is enabled.
/// }
/// ```
pub fn multi_draw_indirect_count(
&mut self,
indirect_buffer: &'a Buffer,
indirect_offset: u64,
count_buffer: &'a Buffer,
count_offset: u64,
max_count: u32,
) {
trace!(
"multi draw indirect count: {:?} {}, ({:?} {})x, max {}x",
indirect_buffer,
indirect_offset,
count_buffer,
count_offset,
max_count
);
self.pass.multi_draw_indirect_count(
indirect_buffer,
indirect_offset,
count_buffer,
count_offset,
max_count,
);
}

/// Dispatches multiple draw calls from the active index buffer and the active vertex buffers,
/// based on the contents of the `indirect_buffer`. `count` draw calls are issued.
///
/// The active index buffer can be set with [`TrackedRenderPass::set_index_buffer`], while the active
/// vertex buffers can be set with [`TrackedRenderPass::set_vertex_buffer`].
///
/// `indirect_buffer` should contain `count` tightly packed elements of the following structure:
///
/// ```rust
/// #[repr(C)]
/// struct DrawIndexedIndirect {
/// vertex_count: u32, // The number of vertices to draw.
/// instance_count: u32, // The number of instances to draw.
/// first_index: u32, // The base index within the index buffer.
/// vertex_offset: i32, // The value added to the vertex index before indexing into the vertex buffer.
/// first_instance: u32, // The instance ID of the first instance to draw.
/// // has to be 0, unless [`Features::INDIRECT_FIRST_INSTANCE`] is enabled.
/// }
/// ```
pub fn multi_draw_indexed_indirect(
&mut self,
indirect_buffer: &'a Buffer,
indirect_offset: u64,
count: u32,
) {
trace!(
"multi draw indexed indirect: {:?} {}, {}x",
indirect_buffer,
indirect_offset,
count
);
self.pass
.multi_draw_indexed_indirect(indirect_buffer, indirect_offset, count);
}

/// Dispatches multiple draw calls from the active index buffer and the active vertex buffers,
/// based on the contents of the `indirect_buffer`. The count buffer is read to determine how many draws to issue.
///
/// The indirect buffer must be long enough to account for `max_count` draws, however only `count` elements
/// will be read, where `count` is the value read from `count_buffer` capped at `max_count`.
///
/// The active index buffer can be set with [`TrackedRenderPass::set_index_buffer`], while the active
/// vertex buffers can be set with [`TrackedRenderPass::set_vertex_buffer`].
///
/// `indirect_buffer` should contain `count` tightly packed elements of the following structure:
///
/// ```rust
/// #[repr(C)]
/// struct DrawIndexedIndirect {
/// vertex_count: u32, // The number of vertices to draw.
/// instance_count: u32, // The number of instances to draw.
/// first_index: u32, // The base index within the index buffer.
/// vertex_offset: i32, // The value added to the vertex index before indexing into the vertex buffer.
/// first_instance: u32, // The instance ID of the first instance to draw.
/// // has to be 0, unless [`Features::INDIRECT_FIRST_INSTANCE`] is enabled.
/// }
/// ```
pub fn multi_draw_indexed_indirect_count(
&mut self,
indirect_buffer: &'a Buffer,
indirect_offset: u64,
count_buffer: &'a Buffer,
count_offset: u64,
max_count: u32,
) {
trace!(
"multi draw indexed indirect count: {:?} {}, ({:?} {})x, max {}x",
indirect_buffer,
indirect_offset,
count_buffer,
count_offset,
max_count
);
self.pass.multi_draw_indexed_indirect_count(
indirect_buffer,
indirect_offset,
count_buffer,
count_offset,
max_count,
);
}

/// Sets the stencil reference.
///
/// Subsequent stencil tests will test against this value.
Expand Down