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[Merged by Bors] - Fixing confusing near and far fields in Camera #4457
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f9e39db
Removed near and far from the Camera, the ExtractedView and the ViewU…
AronDerenyi 1dab405
Fixed light ExtractedView
AronDerenyi dd3c774
Removed ClusterFarZMode::CameraFarPlane since it can no longer get th…
AronDerenyi 2a402cb
Removed unused fields of the ExtractedDirectionalLight
AronDerenyi e3f577f
Fixed Camera component initielization
AronDerenyi e7eb0be
Fixed Camera component initialization
AronDerenyi 88b2f4e
Removed near and far fields from the view bind groups
AronDerenyi 934724c
Removed near and far values from the custom_material vertex shader
AronDerenyi 8f471a1
Resolved merge conflicts and added near value calculation to bevy_pbr…
AronDerenyi 5fe54b4
Update crates/bevy_pbr/src/light.rs
AronDerenyi b0e1168
Removed explicit camera construction from the scene_viewer example
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