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Pass camera position to shader #228

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Original file line number Diff line number Diff line change
Expand Up @@ -16,6 +16,7 @@ layout(location = 0) out vec4 o_Target;

layout(set = 0, binding = 0) uniform Camera {
mat4 ViewProj;
vec4 CamPos;
};

layout(set = 1, binding = 0) uniform Lights {
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Original file line number Diff line number Diff line change
Expand Up @@ -10,6 +10,7 @@ layout(location = 2) out vec2 v_Uv;

layout(set = 0, binding = 0) uniform Camera {
mat4 ViewProj;
vec4 CamPos;
};

layout(set = 2, binding = 0) uniform Transform {
Expand Down
28 changes: 17 additions & 11 deletions crates/bevy_render/src/render_graph/nodes/camera_node.rs
Original file line number Diff line number Diff line change
Expand Up @@ -77,20 +77,22 @@ pub fn camera_node_system(
) {
let render_resource_context = &**render_resource_context;

let (camera, transform) = if let Some(camera_entity) = active_cameras.get(&state.camera_name) {
(
query.get::<Camera>(camera_entity).unwrap(),
query.get::<Transform>(camera_entity).unwrap(),
)
} else {
return;
};
let (camera, transform, translation) =
if let Some(camera_entity) = active_cameras.get(&state.camera_name) {
(
query.get::<Camera>(camera_entity).unwrap(),
query.get::<Transform>(camera_entity).unwrap(),
query.get::<Translation>(camera_entity).unwrap(),
)
} else {
return;
};

let staging_buffer = if let Some(staging_buffer) = state.staging_buffer {
render_resource_context.map_buffer(staging_buffer);
staging_buffer
} else {
let size = std::mem::size_of::<[[f32; 4]; 4]>();
let size = std::mem::size_of::<[[f32; 4]; 4]>() + std::mem::size_of::<[f32; 4]>();
let buffer = render_resource_context.create_buffer(BufferInfo {
size,
buffer_usage: BufferUsage::COPY_DST | BufferUsage::UNIFORM,
Expand All @@ -117,14 +119,18 @@ pub fn camera_node_system(
};

let matrix_size = std::mem::size_of::<[[f32; 4]; 4]>();
let position_size = std::mem::size_of::<[f32; 4]>();
let uniform_size = matrix_size + position_size;
let camera_matrix: [f32; 16] =
(camera.projection_matrix * transform.value.inverse()).to_cols_array();
let position: [f32; 4] = translation.0.extend(1.0).into();

render_resource_context.write_mapped_buffer(
staging_buffer,
0..matrix_size as u64,
0..uniform_size as u64,
&mut |data, _renderer| {
data[0..matrix_size].copy_from_slice(camera_matrix.as_bytes());
data[matrix_size..uniform_size].copy_from_slice(position.as_bytes());
},
);
render_resource_context.unmap_buffer(staging_buffer);
Expand All @@ -135,6 +141,6 @@ pub fn camera_node_system(
0,
camera_buffer,
0,
matrix_size as u64,
uniform_size as u64,
);
}
5 changes: 4 additions & 1 deletion crates/bevy_render/src/render_graph/nodes/pass_node.rs
Original file line number Diff line number Diff line change
Expand Up @@ -77,7 +77,10 @@ impl<Q: HecsQuery> PassNode<Q> {
index: 0,
bind_type: BindType::Uniform {
dynamic: false,
properties: vec![UniformProperty::Struct(vec![UniformProperty::Mat4])],
properties: vec![UniformProperty::Struct(vec![
UniformProperty::Mat4,
UniformProperty::Vec4,
])],
},
shader_stage: BindingShaderStage::VERTEX | BindingShaderStage::FRAGMENT,
}],
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1 change: 1 addition & 0 deletions examples/shader/shader_custom_material.rs
Original file line number Diff line number Diff line change
Expand Up @@ -28,6 +28,7 @@ const VERTEX_SHADER: &str = r#"
layout(location = 0) in vec3 Vertex_Position;
layout(set = 0, binding = 0) uniform Camera {
mat4 ViewProj;
vec4 CamPos;
};
layout(set = 1, binding = 0) uniform Transform {
mat4 Model;
Expand Down
1 change: 1 addition & 0 deletions examples/shader/shader_defs.rs
Original file line number Diff line number Diff line change
Expand Up @@ -36,6 +36,7 @@ const VERTEX_SHADER: &str = r#"
layout(location = 0) in vec3 Vertex_Position;
layout(set = 0, binding = 0) uniform Camera {
mat4 ViewProj;
vec4 CamPos;
};
layout(set = 1, binding = 0) uniform Transform {
mat4 Model;
Expand Down