Add a workaround for #20379 by making RenderStartup
single-threaded.
#20380
+6
−1
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Objective
RenderStartup
. #20379.Solution
RenderStartup
single-threaded. This means we lose parallelism forRenderStartup
, but the 0.16 behavior was already singlethreaded anyway - we don't lose anything, we just don't gain anything.Testing
RenderStartup
. #20379 for 750 iterations without a heap corruption.