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Remove unnecessary cast in DynamicTextureAtlasBuilder #16937
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Merged
mockersf
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bevyengine:main
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mgi388:rm-cast-in-DynamicTextureAtlasBuilder
Dec 24, 2024
Merged
Remove unnecessary cast in DynamicTextureAtlasBuilder #16937
mockersf
merged 1 commit into
bevyengine:main
from
mgi388:rm-cast-in-DynamicTextureAtlasBuilder
Dec 24, 2024
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kristoff3r
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Dec 23, 2024
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Seems reasonable
BenjaminBrienen
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Dec 24, 2024
mockersf
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Dec 24, 2024
pcwalton
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Dec 25, 2024
# Summary - I started experimenting if `TextureAtlas` and friends can be moved to `bevy_image`. See [Discord](https://discord.com/channels/691052431525675048/692572690833473578/1320176054911897642) thread. - While doing that, and moving `DynamicTextureAtlasBuilder` to `bevy_image`, it revealed that `DynamicTextureAtlasBuilder` depends on `bevy_render::GpuImage`, but we can't have `bevy_image` depend on `bevy_render`. - The reason for the dependency is an assertion introduced in [this PR](https://github.com/bevyengine/bevy/pull/12827/files?show-viewed-files=true&file-filters%5B%5D=#diff-d9afd2170466f4aae340b244bdaa2a80aef58e979268c003878ca6c95860eb37R59). - [It doesn't seem like there was a specific reason for that change](https://discord.com/channels/691052431525675048/743663924229963868/1320506862067650580), so should be safe to change it. - So instead of the cast, just look up `asset_usage` directly on the concrete `Image` type. - Also update the message which referred to a non-existent variable `atlas_texture_handle` (it was renamed during a subsequent refactor PR). # Testing - Checked on Discord if there was any known reason this had to stay like this. - CI builds it.
ecoskey
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Jan 6, 2025
# Summary - I started experimenting if `TextureAtlas` and friends can be moved to `bevy_image`. See [Discord](https://discord.com/channels/691052431525675048/692572690833473578/1320176054911897642) thread. - While doing that, and moving `DynamicTextureAtlasBuilder` to `bevy_image`, it revealed that `DynamicTextureAtlasBuilder` depends on `bevy_render::GpuImage`, but we can't have `bevy_image` depend on `bevy_render`. - The reason for the dependency is an assertion introduced in [this PR](https://github.com/bevyengine/bevy/pull/12827/files?show-viewed-files=true&file-filters%5B%5D=#diff-d9afd2170466f4aae340b244bdaa2a80aef58e979268c003878ca6c95860eb37R59). - [It doesn't seem like there was a specific reason for that change](https://discord.com/channels/691052431525675048/743663924229963868/1320506862067650580), so should be safe to change it. - So instead of the cast, just look up `asset_usage` directly on the concrete `Image` type. - Also update the message which referred to a non-existent variable `atlas_texture_handle` (it was renamed during a subsequent refactor PR). # Testing - Checked on Discord if there was any known reason this had to stay like this. - CI builds it.
mrchantey
pushed a commit
to mrchantey/bevy
that referenced
this pull request
Feb 4, 2025
# Summary - I started experimenting if `TextureAtlas` and friends can be moved to `bevy_image`. See [Discord](https://discord.com/channels/691052431525675048/692572690833473578/1320176054911897642) thread. - While doing that, and moving `DynamicTextureAtlasBuilder` to `bevy_image`, it revealed that `DynamicTextureAtlasBuilder` depends on `bevy_render::GpuImage`, but we can't have `bevy_image` depend on `bevy_render`. - The reason for the dependency is an assertion introduced in [this PR](https://github.com/bevyengine/bevy/pull/12827/files?show-viewed-files=true&file-filters%5B%5D=#diff-d9afd2170466f4aae340b244bdaa2a80aef58e979268c003878ca6c95860eb37R59). - [It doesn't seem like there was a specific reason for that change](https://discord.com/channels/691052431525675048/743663924229963868/1320506862067650580), so should be safe to change it. - So instead of the cast, just look up `asset_usage` directly on the concrete `Image` type. - Also update the message which referred to a non-existent variable `atlas_texture_handle` (it was renamed during a subsequent refactor PR). # Testing - Checked on Discord if there was any known reason this had to stay like this. - CI builds it.
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Labels
A-Rendering
Drawing game state to the screen
C-Code-Quality
A section of code that is hard to understand or change
D-Straightforward
Simple bug fixes and API improvements, docs, test and examples
S-Ready-For-Final-Review
This PR has been approved by the community. It's ready for a maintainer to consider merging it
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Summary
TextureAtlasand friends can be moved tobevy_image. See Discord thread.DynamicTextureAtlasBuildertobevy_image, it revealed thatDynamicTextureAtlasBuilderdepends onbevy_render::GpuImage, but we can't havebevy_imagedepend onbevy_render.asset_usagedirectly on the concreteImagetype.atlas_texture_handle(it was renamed during a subsequent refactor PR).Testing