Skip to content

Conversation

@CrushedPixel
Copy link
Contributor

This PR simply exposes Bevy PBR's TONEMAPPING_LUT_TEXTURE_BINDING_INDEX and TONEMAPPING_LUT_SAMPLER_BINDING_INDEX.

Objective

Alongside #16932, this is the last required change to be able to replace Bevy's built-in deferred lighting pass with a custom one based on the original logic.

@IceSentry IceSentry added A-Rendering Drawing game state to the screen S-Needs-Review Needs reviewer attention (from anyone!) to move forward labels Dec 22, 2024
@IceSentry IceSentry added the D-Trivial Nice and easy! A great choice to get started with Bevy label Dec 22, 2024
@kristoff3r kristoff3r added S-Ready-For-Final-Review This PR has been approved by the community. It's ready for a maintainer to consider merging it and removed S-Needs-Review Needs reviewer attention (from anyone!) to move forward labels Dec 23, 2024
@alice-i-cecile alice-i-cecile added this pull request to the merge queue Dec 24, 2024
@alice-i-cecile alice-i-cecile added this to the 0.15.1 milestone Dec 24, 2024
Merged via the queue into bevyengine:main with commit 3f38424 Dec 24, 2024
33 checks passed
pcwalton pushed a commit to pcwalton/bevy that referenced this pull request Dec 25, 2024
This PR simply exposes Bevy PBR's
`TONEMAPPING_LUT_TEXTURE_BINDING_INDEX` and
`TONEMAPPING_LUT_SAMPLER_BINDING_INDEX`.

# Objective 
Alongside bevyengine#16932, this is the last required change to be able to replace
Bevy's built-in deferred lighting pass with a custom one based on the
original logic.
mockersf pushed a commit that referenced this pull request Jan 3, 2025
This PR simply exposes Bevy PBR's
`TONEMAPPING_LUT_TEXTURE_BINDING_INDEX` and
`TONEMAPPING_LUT_SAMPLER_BINDING_INDEX`.

# Objective 
Alongside #16932, this is the last required change to be able to replace
Bevy's built-in deferred lighting pass with a custom one based on the
original logic.
ecoskey pushed a commit to ecoskey/bevy that referenced this pull request Jan 6, 2025
This PR simply exposes Bevy PBR's
`TONEMAPPING_LUT_TEXTURE_BINDING_INDEX` and
`TONEMAPPING_LUT_SAMPLER_BINDING_INDEX`.

# Objective 
Alongside bevyengine#16932, this is the last required change to be able to replace
Bevy's built-in deferred lighting pass with a custom one based on the
original logic.
mrchantey pushed a commit to mrchantey/bevy that referenced this pull request Feb 4, 2025
This PR simply exposes Bevy PBR's
`TONEMAPPING_LUT_TEXTURE_BINDING_INDEX` and
`TONEMAPPING_LUT_SAMPLER_BINDING_INDEX`.

# Objective 
Alongside bevyengine#16932, this is the last required change to be able to replace
Bevy's built-in deferred lighting pass with a custom one based on the
original logic.
Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment

Labels

A-Rendering Drawing game state to the screen D-Trivial Nice and easy! A great choice to get started with Bevy S-Ready-For-Final-Review This PR has been approved by the community. It's ready for a maintainer to consider merging it

Projects

Status: Done

Development

Successfully merging this pull request may close these issues.

4 participants