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sort by pipeline then mesh for non transparent passes for massively better batching #11671
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f88251a
sort by pipeline then mesh for opaque3d for massively better batching
Elabajaba 4269d61
deferred and prepass
Elabajaba aff93f7
ci and doc
Elabajaba 992ff4f
sort opaque3d by bindgroupid as well
Elabajaba c8494ce
forgot the part that lets us sort the bindgroupid
Elabajaba 264e533
revert sorting by bind group as I don't have time to fix the unwrap
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Need to update this comment to mention bind groups. Also, was it not helpful to add bind group sorting for the prepasses?
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For the prepass and deferred it kept panicking on the unwrap when getting the material bindgroup.
We also may need to remove the unwrap for the opaque3d pass when getting the material bindgroup id, but I'm not sure if it makes sense that we'd be drawing things in the forward pass with no material bind group?
I'd like to remove the unwrap on getting the bind group id, but I'm not sure how the sorting would deal with a wrapped
Option<NonZeroU32>
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If you can't figure it out, I'd just add a TODO comment and we can do a followup PR.
For sorting, you can make a wrapper type implementing Ord, and then do
sort_by(pipeline, Wrapper(maybe_bind_group), mesh)
.