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@IngmarBitter IngmarBitter commented Dec 28, 2020

Continuation of PR #261 as stated there:
This is a WIP draft PR for adding basic PBR (Physically Based Rendering) support to bevy. It uses this as a resource for this implementation:
https://google.github.io/filament/Filament.md.html

More changes.

Removed unused vars.

fixed warnings

The above is all work done by StarArawn that I combined to make rebasing easier
@Moxinilian Moxinilian added C-Feature A new feature, making something new possible A-Rendering Drawing game state to the screen labels Jan 1, 2021
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cart commented Jan 3, 2021

Its a bit more work, but I'd appreciate it if you created a new branch from @StarArawn's branch and rebased those commits on master. That way @StarArawn gets properly attributed for their work.

Base automatically changed from master to main February 19, 2021 20:44
@mtsr
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mtsr commented Mar 4, 2021

Currently working on cherry-picking these commits on top of StarArawns branch. PR incoming when it's done.

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cart commented Mar 6, 2021

closing in favor of #1554

@cart cart closed this Mar 6, 2021
bors bot pushed a commit that referenced this pull request Mar 20, 2021
This is a rebase of StarArawns PBR work from #261 with IngmarBitters work from #1160 cherry-picked on top.

I had to make a few minor changes to make some intermediate commits compile and the end result is not yet 100% what I expected, so there's a bit more work to do.

Co-authored-by: John Mitchell <toasterthegamer@gmail.com>
Co-authored-by: Ingmar Bitter <ingmar.bitter@gmail.com>
@DJMcNab
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DJMcNab commented Jul 18, 2021

@IngmarBitter please see and comment in #2373 for the relicense to MIT/Apache 2.0

Thanks!

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6 participants