Closed
Description
Bevy version
0.11.1
Rust 1.70
SystemInfo { os: "Windows 11 Pro", kernel: "22621", cpu: "AMD Ryzen Threadripper 3960X 24-Core Processor", core_count: "24", memory: "127.9 GiB" }
AdapterInfo { name: "NVIDIA GeForce RTX 4080", vendor: 4318, device: 9988, device_type: DiscreteGpu, driver: "NVIDIA", driver_info: "536.99", backend: Vulkan }
What you did
When adding a skybox to a camera, and translating the camera more than ~500 units, the skybox starts to jitter an pixelate; severely after about 2000 units.
What went wrong
The skybox starts to jitter and pixelate, severely after being translated about 2000 units.
Additional information
This likely seems in part an issue with float precision.
Repro example:
https://github.com/BraymatterOrg/skybox_pixeljitter_repro
Original Help Thread:
https://discord.com/channels/691052431525675048/1148675054402555935