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Bevy Skybox Jittering/Pixelating at Medium/Large Translations #9707

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@Braymatter

Description

@Braymatter

Bevy version

0.11.1

Rust 1.70

SystemInfo { os: "Windows 11 Pro", kernel: "22621", cpu: "AMD Ryzen Threadripper 3960X 24-Core Processor", core_count: "24", memory: "127.9 GiB" }
AdapterInfo { name: "NVIDIA GeForce RTX 4080", vendor: 4318, device: 9988, device_type: DiscreteGpu, driver: "NVIDIA", driver_info: "536.99", backend: Vulkan }

What you did

When adding a skybox to a camera, and translating the camera more than ~500 units, the skybox starts to jitter an pixelate; severely after about 2000 units.

What went wrong

The skybox starts to jitter and pixelate, severely after being translated about 2000 units.

Additional information

This likely seems in part an issue with float precision.

Repro example:

https://github.com/BraymatterOrg/skybox_pixeljitter_repro

Original Help Thread:

https://discord.com/channels/691052431525675048/1148675054402555935

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    A-RenderingDrawing game state to the screenC-BugAn unexpected or incorrect behavior

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