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A-RenderingDrawing game state to the screenDrawing game state to the screenA-UIGraphical user interfaces, styles, layouts, and widgetsGraphical user interfaces, styles, layouts, and widgetsA-WindowingPlatform-agnostic interface layer to run your app inPlatform-agnostic interface layer to run your app inC-FeatureA new feature, making something new possibleA new feature, making something new possibleS-Ready-For-ImplementationThis issue is ready for an implementation PR. Go for it!This issue is ready for an implementation PR. Go for it!
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FYI, winit's existing set_cursor_icon
method is inadequate for games: it only supports a fixed, unstyled list and relies on OS support. In games, you often need new options (a mining pick! an axe! a sword!), and virtually always want custom assets.
This isn't something winit
can fix, since it doesn't come with an asset / rendering solution. Instead, we should build our own cursor icon solution, with a "native" variant that just uses the OS ones provided by winit.
Originally posted by @alice-i-cecile in #9538 (reply in thread)
viridia, stepancheg, benfrankel, musjj and badgyro
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A-RenderingDrawing game state to the screenDrawing game state to the screenA-UIGraphical user interfaces, styles, layouts, and widgetsGraphical user interfaces, styles, layouts, and widgetsA-WindowingPlatform-agnostic interface layer to run your app inPlatform-agnostic interface layer to run your app inC-FeatureA new feature, making something new possibleA new feature, making something new possibleS-Ready-For-ImplementationThis issue is ready for an implementation PR. Go for it!This issue is ready for an implementation PR. Go for it!