Closed
Description
Bevy version
Bevy v0.9.1
Rustc 1.66.1
Linux, debian/bookworm
AdapterInfo { name: "AMD Radeon RX 560 Series (RADV POLARIS11)", vendor: 4098, device: 26623, device_type: DiscreteGpu, driver: "radv", driver_info: "Mesa 22.3.3", backend: Vulkan }
What you did
The following code (also available with assets in this repro) is meant to render a text box from the top of the screen to the bottom of the screen. However it renders part of the text box underneath the window titlebar and leaves a gap between the bottom of the text box and the window border (screenshots below).
use bevy::{
prelude::*,
ui::{BackgroundColor, Val},
};
pub fn inject_ui_entities(asset_server: Res<AssetServer>, mut commands: Commands) {
commands.spawn(Camera2dBundle::default());
commands.spawn((
TextBundle {
text: Text::from_section(
"Hello world!",
TextStyle {
font: asset_server.load("fonts/FiraSans-Regular.ttf"),
font_size: 30.0,
color: Color::WHITE,
},
),
style: Style {
position: UiRect {
left: Val::Auto,
right: Val::Auto,
top: Val::Px(0.0),
bottom: Val::Percent(1.0),
},
..default()
},
transform: Transform::from_xyz(0.0, 0.0, 0.0),
..default()
},
BackgroundColor(Color::rgba(164.0 / 256.0, 116.0 / 256.0, 73.0 / 256.0, 0.5)),
));
}
fn main() {
App::new()
.add_plugins(DefaultPlugins.set(WindowPlugin {
window: WindowDescriptor {
title: String::from("UI Gap Repro"),
width: 1200.0,
height: 600.0,
..Default::default()
},
exit_on_all_closed: true,
..default()
}))
.add_system(bevy::window::close_on_esc)
.add_startup_system(inject_ui_entities)
.run();
}
What went wrong
With two different window dimensions, you can see that the error is proportional to the height of the window:
Additional information
Other information that can be used to further reproduce or isolate the problem.
This commonly includes:
- I tried to reproduce this with just a
NodeBundle
but it didn't render at all (likely an error or misunderstanding on my part).
Activity