Closed
Description
How can Bevy's documentation be improved?
[TextureAtlasSprite
] has no documentation, making it very hard to figure out:
- What it is, in summary
- How it differs from
Sprite
- How you might construct it
- How you might use it
- How it relates to the
Handle<Image>
s you might get out of aTextureAtlas
Similar changes for Sprite
and even UiImage
may make sense to do in the same PR.