Closed
Description
Bevy version
main
What you did
cargo run --example post_processing
- Update
custom_material_chromatic_aberration.wgsl
What went wrong
Shader did not reload
Additional information
Shader examples should use the AssetServerSettings
resource to ensure that hot reloading is setup in time for it to actually work.
These other examples are not broken, but we should probably also switch to using AssetServerSettings
there to avoid leading people astray when they try to do this with a material shader.
./shader/shader_instancing.rs
./scene/scene.rs