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Description
Bevy version
0.6
Operating system & version
Windows 10.0.19043 Build 19043
What you did
Compiled and ran the many_cubes example with opt-level=3 in debug mode and release mode
What you expected to happen
The 3D scene is rendered at my monitor's refresh rate (60.056)
What actually happened
Surprisingly low FPS
Additional information
bevy_render::renderer: AdapterInfo { name: "Intel(R) UHD Graphics", vendor: 32902, device: 35414, device_type: IntegratedGpu, backend: Vulkan }
the FPS was about the same in release and in debug mode, it was not affected by turning off vsync