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Unexpected bad performance  #3687

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@tzlils

Description

@tzlils

Bevy version

0.6

Operating system & version

Windows 10.0.19043 Build 19043

What you did

Compiled and ran the many_cubes example with opt-level=3 in debug mode and release mode

What you expected to happen

The 3D scene is rendered at my monitor's refresh rate (60.056)

What actually happened

Surprisingly low FPS

Additional information

image
bevy_render::renderer: AdapterInfo { name: "Intel(R) UHD Graphics", vendor: 32902, device: 35414, device_type: IntegratedGpu, backend: Vulkan }

the FPS was about the same in release and in debug mode, it was not affected by turning off vsync

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    A-RenderingDrawing game state to the screenC-BugAn unexpected or incorrect behaviorC-PerformanceA change motivated by improving speed, memory usage or compile timesS-Needs-InvestigationThis issue requires detective work to figure out what's going wrong

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