Closed
Description
What problem does this solve or what need does it fill?
The classic SpriteBundle
worked with only a ColorMaterial
and did not require a sprite texture
to be rendered.
The new bundle requires a Handle<Image>
to be set.
What solution would you like?
Adding a default dummy square white texture like the classic SpriteBundle
@superdump said:
it probably should default to a 1x1 'dummy' white texture if no texture is present, and use a bit flag in the sprite uniform to indicate whether to sample the texture or not but i don't know if anyone implemented that yet
What alternative(s) have you considered?
There is not really a workaround, I just added a square texture
Additional context
I happened on this issue while attempting to migrate my bevy_life lib to the new renderer (merge request) and the examples did not work without having a custom texture in the assets
folder.