Closed
Description
How can Bevy's documentation be improved?
Newcomers are often a bit lost when trying to learn how to idiomatically work with assets and handles.
The most common stumbling block is "how do I change a sprite once loaded?".
We should add two sibling examples, one for sprites, and one for meshes:
- show how to query for sprite / mesh handles, and change what they point to
- show how to programatically change the properties of a sprite / mesh (e.g. color, reflectance, translucency or so on)
- show how to mutate the underlying asset to e.g. add more vertexes