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Res<Assets<T>>.is_changed() is true every frame, even when not changed #2275

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@TheLeonsver1

Description

@TheLeonsver1

Bevy version

0.5

Operating system & version

Windows 10

What you did

checked if my assets changed

What you expected to happen

for it to only be triggered once after the assets were changed.

What actually happened

Res<Assets<T>>.is_changed() triggered every frame without even changing assets

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    A-AssetsLoad files from disk to use for things like images, models, and soundsC-BugAn unexpected or incorrect behavior

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