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Headless rendering to images #22

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The RenderGraph should already be able to handle headless rendering scenarios. The only missing pieces are:

  • Adapt WindowTextureNode to a TextureNode, which produces a texture output for configured dimensions instead of window dimensions
  • Write code to copy texture data from the gpu to an image file so headless rendering can be verified

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    A-RenderingDrawing game state to the screenC-FeatureA new feature, making something new possible

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