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Description
I just shipped the Bevy 3D chess, updated from Bevy 0.14 to latest Bevy 0.16.1, see
https://github.com/StefanSalewski/Bevy-3D-Chess
Was same work, as a lot has changed, most importantly due to the deprecated bevy_mod_picking. Setting meshes, colors, and materials has changed also -- for some hours I just got a blank window, which makes debugging a bit difficulty.
Now it seems to mostly work, but there is a tiny spurious strange issue. For the initial setup that I am currently shipping, hovering over pieces works, with the exception for the topmost bishop. For that one it works not at all, or at least not for the upper halve of the figure. This seems to be only an issue for the startup of the program, when I have moved a piece, or done some other actions, it seems to work -- but I have not tested a lot. As this is a random, spurious issue, I assume a bug in Bevy -- but of course it might be a problem in my code as well, I don't know much about bevy, and are typically not able to follow all of the recent changes. A guess would be that there might be some interaction with the text fields, even when the are fare from overlapping?
This is for Linux with wayland on an x86 system.
Note: You would currently have to press 0 on numerical keypad to start a new game -- I ship this initial position only to demonstrate the issue.
I would be also interested in a way to get rid off the messages
2025-08-15T09:42:54.814978Z WARN bevy_gltf::loader: Unknown vertex attribute TEXCOORD_3
This issue was discussed already years ago. I have currently not the resources to fix the Blender files, when this would be the only way for fixing.