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A-RenderingDrawing game state to the screenDrawing game state to the screenC-BugAn unexpected or incorrect behaviorAn unexpected or incorrect behaviorO-WebGL2Specific to the WebGL2 render APISpecific to the WebGL2 render API
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Description
Bevy version
main since #19076
What you did
Run any example in WebGL2
What went wrong
wgpu error: Validation Error
Caused by:
In Device::create_bind_group_layout, label = 'downsampling_first_bind_group_layout'
Too many bindings of type StorageTextures in Stage ShaderStages(COMPUTE), limit is 0, count was 6. Check the limit `max_storage_textures_per_shader_stage` passed to `Adapter::request_device`
Additional information
#19076 uses compute shaders. There are no compute shaders in WebGL2
mate-h
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A-RenderingDrawing game state to the screenDrawing game state to the screenC-BugAn unexpected or incorrect behaviorAn unexpected or incorrect behaviorO-WebGL2Specific to the WebGL2 render APISpecific to the WebGL2 render API