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Unify Cursor and Pointer nomenclature #19688

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@janhohenheim

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@janhohenheim

What problem does this solve or what need does it fill?

Picking talks about Pointers, Window talks about Cursors. Shouldn't they use the same terminology?

What solution would you like?

Pick one or the other. Or a secret third option!

What alternative(s) have you considered?

Leave it as-is

Additional context

Brought up by @ickshonpe in #19668 (comment)

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    A-InputPlayer input via keyboard, mouse, gamepad, and moreA-PickingPointing at and selecting objects of all sortsA-WindowingPlatform-agnostic interface layer to run your app inC-FeatureA new feature, making something new possibleC-UsabilityA targeted quality-of-life change that makes Bevy easier to useS-Needs-DesignThis issue requires design work to think about how it would best be accomplished

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