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Add f16 to the Reflect Trait #19662

@klownie

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@klownie

What problem does this solve or what need does it fill?

better packing for uniforms.

Especially useful when dealing with big storage buffers where its size will determine the performance of a shader

What solution would you like?

Let Reflect use f16 types.

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    A-ReflectionRuntime information about typesA-RenderingDrawing game state to the screenC-FeatureA new feature, making something new possibleD-StraightforwardSimple bug fixes and API improvements, docs, test and examplesS-BlockedThis cannot move forward until something else changes

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