-
-
Notifications
You must be signed in to change notification settings - Fork 4k
Closed
Labels
A-AssetsLoad files from disk to use for things like images, models, and soundsLoad files from disk to use for things like images, models, and soundsA-RenderingDrawing game state to the screenDrawing game state to the screenC-BugAn unexpected or incorrect behaviorAn unexpected or incorrect behavior
Description
Bevy version
main (c2a427f)
Operating system & version
macOS 11.2.1
What you did
Load a Greyscale PNG spritesheet (via from_grid
), set any colours with blue in them.
What you expected to happen
The blue tint should be applied.
What actually happened
Blue is ignored, producing inaccurate colour representations.
Additional information
Opening the png file and re-exporting it as an sRGB file solves the problem.
Original Spritesheet (white glyphs with transparent background)
Before
After
Metadata
Metadata
Assignees
Labels
A-AssetsLoad files from disk to use for things like images, models, and soundsLoad files from disk to use for things like images, models, and soundsA-RenderingDrawing game state to the screenDrawing game state to the screenC-BugAn unexpected or incorrect behaviorAn unexpected or incorrect behavior