Skip to content

.gltf files' .bin dependencies aren't copied into imported_assets #14190

Open
@Seldom-SE

Description

Bevy version

0.14.0

What you did

Tried to load a .gltf file with a .bin dependency with preprocessing enabled

What went wrong

Its .bin file wasn't copied into imported_assets, so the scene doesn't appear. No errors or warnings.

Additional information

Here's a minimal repro of it working in 0.13: https://github.com/Seldom-SE/testetst/blob/29eeb4d6c5210cf6f9c0b035979281f308e81846/src/main.rs

And here's a minimal repro of the bug in 0.14: https://github.com/Seldom-SE/testetst/blob/1d591976b13f3f4517a787fe5863bffe3ea9bf5a/src/main.rs

And here's the diff between the two: Seldom-SE/testetst@1d59197

Activity

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment

Metadata

Assignees

No one assigned

    Labels

    A-glTFRelated to the glTF 3D scene/model formatC-BugAn unexpected or incorrect behaviorP-RegressionFunctionality that used to work but no longer does. Add a test for this!S-Ready-For-ImplementationThis issue is ready for an implementation PR. Go for it!

    Type

    No type

    Projects

    No projects

    Milestone

    No milestone

    Relationships

    None yet

    Development

    No branches or pull requests

    Issue actions