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A-RenderingDrawing game state to the screenDrawing game state to the screenC-BugAn unexpected or incorrect behaviorAn unexpected or incorrect behavior
Description
Bevy version
Latest main
Relevant system information
Windows 10
AdapterInfo { name: "AMD Radeon RX 7900 XT", vendor: 4098, device: 29772, device_type: DiscreteGpu, driver: "AMD proprietary driver", driver_info: "24.5.1 (LLPC)", backend: Vulkan }
What you did
- Go to the lightmaps example
- Add
.insert_resource(Msaa::Off)and.insert_resource(DefaultOpaqueRendererMethod::deferred())to the app. - Add
.insert(DeferredPrepass)or.insert(ScreenSpaceReflectionsBundle::default())to the camera.
What went wrong
Other lights seem to work as normal.
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A-RenderingDrawing game state to the screenDrawing game state to the screenC-BugAn unexpected or incorrect behaviorAn unexpected or incorrect behavior
